Tag Archive | "character"

Twitter Announces “Twttr” – Will Start Charging $5 A Month If You Want To Tweet Using Vowels

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Vowels aren’t really necessary in today’s digital age, are they? Twitter doesn’t think so, as it announced a new “two-tiered” service including its free model called “Twttr.” You can only tweet without vowels though. Want the vowels back? Pony up $5 a month. Seems like a pretty sweet deal to me.

Luckily, Twitter really cares about its users and will offer up the “sometimes Y” free of charge…forever. Also free are vowels in link URLs. Whew.

Here’s what Twitter had to say about the disruptive approach to scl ntwrkng:

We’re doing this because we believe that by eliminating vowels, we’ll encourage a more efficient and “dense” form of communication. We also see an opportunity to diversify our revenue stream.

Here’s a mockup, with a condensed version of the legendary Barack Obama re-election tweet:

How did they come up with this amazing concept? Michael Sippey, Twitter’s VP of Product shared the brainery that went behind this genius move to beef up its revenue before next year’s IPO:

I was carpooling home after Twitter’s seventh birthday party with my head filled with images from our past, like our early logo where we spelled it TWTTR, in neon green toothpaste. And then Prince’s song “I would die 4 U” came on the radio. I felt like there was something there, but I wasn’t sure what or how to bring it to market.

Then later that night, I was watching “Wheel of Fortune” with @adambain, and a contestant yelled out ‘I wanna buy a vowel’. Everything just sort of clicked. Adam and I turned to each other and high-fived. It was one of those product moments that just felt like magic.

The company had some other revenue-producing ideas up its sleeve and will introduce extra characters, past 140, for a price:

In addition to our normal suite of Promoted Products for advertisers, we are now also offering a single character extension, expanding the length of a Tweet to 141 characters, for those moments when you need just one more character to finish your thought. The price of the extra character is based on a bidding system reflecting the popularity of the character you would like to add.

All of this will be rolling out slowly to a “small percentage of users” who actually believe things that are announced on April Fool’s Day. Twitter has some advice to get yourself prepared:

We recommend that you practice using only consonants (and “y”) with the hashtag #nvwls (or if you have paid for our premium service, use #icanhasvowels).

Go here to have a play.

April Fool’s.

Article courtesy of TechCrunch

PercyVites Are Personalized Video Invitations For Your Kid’s Birthday, Starring Their Favorite Cartoon Character

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Invitation_Email_Page

Back at our TC Meetup in Toronto, we stumbled upon a new startup that’s looking to change the way you handle your kid’s birthday. PercyVites, which launches publicly today, lets you send personalized video invitations to your child’s friends for their birthday.

Currently, the web service supports the character Callilou, a popular PBS character. Users have the ability to customize the general template with their child’s name, the birthday activities, date and time. From there, it’s simple to just send along the video to parents’ email addresses, where they can watch the video invite along with their kids.

The service also offers Thank You videos and photo compilation videos, all set in Callilou’s cute little world. Each video is about 30 seconds long, and plays a scene where Callilou interacts with the invitation itself in some way.

In one, for example, Callilou is painting a model ship with his grandpa when he starts to paint something new, your child’s birthday invitation, complete with a picture of your little angel.

But this is only the beginning. The company plans to add more and more characters to the service, yet that becomes difficult as many of these characters are heavily trademarked.

Host parents can track the number of invitations opened and even record RSVPs through the PercyVites interface. Customization is a relatively painless process, and the creation and deployment of a PercyVite only takes about five minutes. It simplifies the whole process, and keeps things green to boot.

PercyVites cost $.99 each.

Click to view slideshow.

Article courtesy of TechCrunch

Facebook Ups Character Limit to 60,000, Google+’s Is Still Bigger

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Facebook 60,000 Character Status Updates Done 2

There’s a pissing contest going on. Google+ launched saying it has no character limit, though my tests show it stops publishing at 100,000. Surely unrelated, Facebook upped its limit from 500 to 5,000 in September, and today announced its limit is now over 60,000. That’s 1/9th the length of a novel. This gives users the flexibility to write full-fledged blog posts or even longer content. However, I suspect that Facebook was also trying to neutralize one more selling point of its competitor.

I tested the character limits of both Facebook and Google+ today. If you try to publish any more than 63,206 characters on Facebook, it tells you “Status Update Too Long” and asks if you want to publish that text as a Note instead. That’s a pretty graceful move, actually. Wanna guess how it chose 63,206? Facebook engineer Bob Baldwin wrote, “I set the exact limit to something nerdy. Facebook … Face Boo K … hex(FACE) – K … 64206 – 1000 = 63206 “, in response to VP of Engineering Mike Schroepfer’s post of the announcement.

Google+ was less transparent. It wouldn’t publish anything over 100,000 characters, giving me the excuse that “There was a problem saving your post. Please try again.” So much for an infinite limit.

Facebook’s enormous user base means people are using it in all sorts of ways. Maybe someone out there wanted to publish wordy blog posts or whole chapters of their book in installments. Both Google+ and Facebook thankfully curtail epic status updates with “Expand this post” and “Continue reading” links respectively. Still, a 60,000 character Facebook post is probably never going to be read in the tiny width of the news feed, and Notes are better place for them.

That’s why I think this is another move by Facebook to whittle away Google+’s quantitative advantages. Facebook has been aggressively launching features found in Google+ since its competitor launched. In-line privacy controls, asymmetrical subscribe, better public posting capabilities, improved Friend Lists, and video chat are just a few examples. Facebook wants people comparing the user counts, time-on-site, and social graph density of the two services — things where it’s the clear front-runner. It doesn’t want people citing things Facebook doesn’t have, even if they’re unnecessary. Like 60,000 character status updates.



Article courtesy of TechCrunch

USA Taps Yap.TV For New Social TV App

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USA-iPhone

Today the USA television network has announced a partnership with Yap.TV to power its mobile social application. Yap.TV is one of the hottest social TV apps on the App Market, offering users the chance to chat up television shows in real time. It’s basically a souped up Twitter client for TV, and now all the same cool functionality will be available for USA programming.

USA’s Yap.TV-powered app won’t debut until November, but it’ll give owners of the Apple iPod touch, iPhone, and iPad a way to discover USA television shows that they might otherwise be unaware of. Plus, you can tweet with your friends on the app, or with other fans who enjoy the programming your watching.

The app will be integrated with USA’s Character Chatter platform, where viewers can discuss the latest shows and plot twists. The app will also integrate with Facebook, and tap into all the other Character Chatter features including instant polls, custom chat groups, cast photos, show rankings, along with an easy-to-navigate show guide.

As I said before, the new USA social TV app won’t be available until November. But once it does pop up in the App Store, it’ll be a free download.



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Article courtesy of TechCrunch

Diablo 3 DRM Requires Constant Internet Connection – Until You Crack It, Of Course

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The limitations of online-only DRM are, perhaps, in truth only hypothetical. It’s possible to imagine a DRM scheme that must be online all the time, yet handles outages gracefully and never limits your play. Unfortunately, that DRM is not the kind Blizzard is installing on Diablo 3, one of the most anticipated titles of the year. At a briefing given to a few gaming sites, it was revealed that the game will indeed require an active internet connection at all times in order to play at all.

Remember the last time a top-shelf game did this? Remember the outages, the errors, the frustration, the lack of communication? Blizzard says it has to be this way because otherwise they can’t be sure you haven’t cheated to create your character. What a brilliant solution to the problem!

Here’s the money quote, as reported by 1up:

While Pardo recognizes that people sometimes want or need to play offline (such as internet outages, or playing on a laptop during an airplane flight), he notes that the increased security, plus benefits like the above, outweigh those other concerns. “I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that.”

What a great thing to say! What an incredibly lucid statement! He’s completely correct. There are other games to play. Other games that, unlike Diablo 3, I’ll be buying.

The very first thing I thought of was simply to make the system opt-in: you create a character on Battle.net and log in to play single player, collect loot, and are tracked the whole time. That’s the way persistent online games work. Has been for quite a long time now. But what if you just want to play offline? Why, you create an offline character, who can never be played online. The online character is stored entirely on Blizzard’s servers (like, say, my guy in Bad Company 2), and the offline character is stored locally (oh, like my other guy in Bad Company 2).

Blizzard isn’t stupid — or perhaps I should say, they aren’t stupid in a way that would prevent them from thinking of this solution. But they are stupid if they think this is going to work. Battle.net might be one of the biggest online gaming presences in the world, but if Blizzard thinks this little obstacle won’t be cracked and Battle.net spoofed, they’ve got another think coming. And if they think breaking paying users’ games will decrease piracy, they’re just plain nuts. A little more banter can be found at PC Gamer’s writeup of the briefing.

And a note to Blizzard PR: suggesting people play other games than your own because yours will be deliberately inaccessible isn’t really selling it.



Article courtesy of TechCrunch

Breath Bird: New Twitter Client Lets Handicapped Users Tweet With Their Breath

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A Japanese company called TechFirm [JP] has just a released a very special (and free) Twitter client for the iPad in the App Store [iTunes, bilingual English and Japanese]: “Breath Bird” lets people who can’t use their fingers and have problems speaking post to Twitter by breathing into the iPad’s mic.

The way it works is that when you fire up the app, your timeline appears on the left hand side of the screen (it refreshes automatically to keep things simple).

On the right, an on-screen keyboard with all characters from a-z split into five rows appears (see below). Breath Bird starts highlighting each row, one after the other, from top to bottom. If the row in which the character you’d like to “type” is highlighted, breathe into the mic to make the app highlight all characters in that row one after the other, from left to right.

Once the character in question is highlighted, breathe again and it appears in the tweet bubble on top of the screen – repeat to create entire words and sentences that can be posted to Twitter in the same way.

I tried Breath Bird out: the process is cumbersome at first, but the app actually works pretty well (surely even better with an external mic), and more importantly, it’s probably a godsend for the target group.



Article courtesy of TechCrunch

Mike Jones’ Kiss-Off Letter To Laid Off MySpacers: “We Can’t Continue On This Journey Together”

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Whenever a company lays off 500 people, as MySpace did earlier this week when it gave half its employees walking papers, it generates quite a bit of anger and bitterness. The latest tip in our inbox from a dispirited former employee goes into a details about do-nothing managers who still have their jobs while all their underlings are now unemployed.

I won’t repeat the character assassinations here, but the former MySpacer did include something else I will share: The kiss-off letter from CEO Mike Jones. “He didn’t even take the time to personally sign the letters. It’s just a xerox copy,” laments the former employee. You can read the termination letter below. It is pretty standard, thanking those being laid off for their “dedication and commitment to MySpace” especially through its recent relaunch.

This is the part, though that must really rankle:

Although we can’t continue on this journey together—I hope you will all stay connected with MySpace and know that your contribution to the business was a unique moment in time and that you participated in something that few have been part of in our industry.

And what exactly was that? Dressing up MySpace for a sale, and then getting rid of half the employees to make its declining financials look a little more appetizing? Yeah, special times.

Information provided by CrunchBase



Article courtesy of TechCrunch

Forget Ads In Books, Lit-Lovers Face An Even More Hideous Prospect

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It’s a pity readers don’t want to pay for stories about the death of traditional media, because otherwise journalists and commentators would be riding a big fat cash cow.

In recent months it’s been impossible to open a newspaper or magazine without being drenched by a tidal wave of “waaaaah”s and “woah”s and “oh my God we’re all doomed”s from those of us who make our living selling words. If it’s not newspapers – the fall of advertising! the rise of paywalls! the death of columnists! the birth of citizen journalists! – then it’s magazines – no more long-form writing! the iPad! – or movies – piracy! Netflix! – or cable news – Twitter! YouTube!

This week it’s books (again), and a stark warning from the Wall Street Journal’s Ron Adner and William Vincent to anyone who prefers literature unsullied by full-page ads for SUVs and tobacco.

“With e-reader prices dropping like a stone and major tech players jumping into the book retail business, what room is left for publishers’ profits? The surprising answer: ads. They’re coming soon to a book near you.”

Oh no! Lock up your Little Women! The Mad Men are coming!

The crux of the argument is this: books are the only word-based medium currently free of advertising (unless you count the pages full of ads for other books at the back of most mass market paperbacks). This isn’t – as you might think – because ads kill our enjoyment of literature (many magazines publish fiction surrounded by commercial messages) but rather because until now it’s been difficult to sell ad space in books. The lead times in publishing – and the shelf-life of paperbacks – are simply too long to deliver timely commercial offerings: who hasn’t experienced the amusement of picking up an old paperback and being invited to send off for the previous title in the series for just 25c?

But now, thanks to e-readers, all that is changing. With electronic books, ads can be served dynamically, just like they are online – not only does that remove the problem of out-of-date ads being stuck in old books, but it also allows messages to be tailored to the individual reader. Those reading the Twilight books at the age of 14 can be sold make-up and shoes and all of the other things teenage girls need to attract their very own Edward. Meanwhile, those still reading the books at 35 can be sold cat food. Lots and lots of cat food.

And, so, goes the argument in the WSJ, with publishers desperate to make up the money they’ve lost thanks to the declining cost of ebooks (never mind that distribution and storage costs are dropping at precisely the same rates), we’re soon going to see books chock-full of ads.

It’s a compelling argument, but like so many compelling arguments made about the future of books, it’s also hampered by consisting almost entirely of bullshit. For one thing, publishers are really not geared up to sell ads: they’d have to recruit armies of ad sales people who would be forced to actually sit down and read the novels and historical memoirs and chick-lit-churn-outs that they’d be selling against. Not going to happen.

And even if publishers do hire these crack ad teams, they’d be asking them to perform an almost impossible task: to accurately predict the readership of forthcoming books. Magazines and newspapers are able to tell advertisers weeks or months in advance what their circulation is likely to be, and so how much bang brands can expect to get for their buck. By contrast, even publishers with decades of experience have no idea whether a given title is going to sell one copy or a million. Which advertiser would have bought ads in the niche-niche prospect ‘Eats, Shoots and Leaves’ when the book was published in late 2003? And yet by January 2004 it had become an international bestseller. Traditional ad sales people would be constantly chasing their tails to try to keep up with such an unpredictable industry.

More importantly, though, any direct comparison between books and magazines (or newspapers) is completely misguided. Yes,  both formats deliver words to readers’ eyes but where a magazine is designed for light reading – something one skims in a doctor’s waiting room, fully expecting to be interrupted at any moment -  a book is a fully immersive experience in which the readers expects to be transported completely to another world.

It’s much more appropriate to draw a parallel between books and film. There’s a reason why movie theatres don’t show commercials in the middle of films: advertising jars you away from the narrative, like a boxing glove on a telescopic arm suddenly punching through the fourth wall. People go to the cinema, or slip in a DVD, to escape from the commercially saturated real world; much the same reason as they crack open a good book. Putting an ad in the middle of a book is a great way to kill a reader’s enjoyment of the product, and ensure they won’t buy another one.

And yet, and yet… advertising is a supremely powerful force. And its operatives are sneaky – managing to come up with ever more cunning ways to infiltrate movies with their sales pitches, much like Leonardo Di Caprio’s character does to his victim’s dreams in ‘Inception‘ (a rare movie, incidentally, during which a boxing glove to the face would have provided blessed relief). The most cunningly effective weapon in their arsenal is product placement: bribing filmmakers to ensure that their heroes and heroines are seen drinking a particular brand of beer or getting married wearing a particular designer’s dress. It’s the perfect crime: barely noticed when executed well, highly profitable and with the alibi of “adding realism” to modern characters.

And for precisely  those same reasons, it’s product placement – not straightforward, accountable, cordoned off display advertising  – that I  can see looming like a shadow on the publishing industry’s future x-rays. Not least because the practice has been with us for at least a decade. Back in 2001, Fay Weldon’s ‘The Bulgari Connection’ caused a stir amongst the literati when the publisher and author received a five figure sum from jewelers Bulgari in exchange for mentioning the company twelve times in the book’s narrative.

Since then the practice has become ever more prevalent, particularly in teen fiction – presumably because it’s easier to slip Pepsi into a book about modern teenagers than it is to wedge Burger King into ‘Oryx and Crake‘. In Sean Stewart and Jordan Weisman’s novel ‘Cathy’s Book: If Found Call 650-266-8233‘, a character is described as wearing  Cover Girl ‘Lipslicks’ makeup. The mention was part of a cross-promotional deal with Proctor and Gamble, which saw the book promoted across the brand’s teen websites. As the New York Times reveals, an early galley of the book described the same character wearing instead “Clinique #11 ‘Black Violet’ lipstick” – the change being made ahead of publication, after the deal with P&G was signed.

But, cynical as that arrangement was, ‘Cathy’s Book…’ was published in the dark ages of 2006, way before the Kindle and the Nook and other mass-market e-readers opened up the possibility of what can be done with dynamically generate content. Imagine if such a deal were inked today (which it surely is being). Thanks to leaps forward in technology, P&G’s ‘Lipslicks’ placement could be limited to, say, 10,000 reads of the book, after which the character suddenly starts wearing something different – either a newer Cover Girl sub-brand, or perhaps something from a rival manufacturer. Whoever makes the highest bid defines the character for the next batch of readers.

Since Ian Fleming defined James Bond by the Rolex on his wrist, many of our most popular literary heroes have been characterised as much by the products they use as by the lines they say. Once those key traits are perpetually being altered at the whim of the highest bidder – a prospect that technology has made very real indeed – well, that’s when the misty-eyed defenders of old media will really have something to write about.



Article courtesy of TechCrunch

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