Tag Archive | "family"

Pixowl’s Garfield: Survival of the Fattest Launches on iOS

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Garfield Survival of the Fattest

Pixowl, developer of The Sandbox, has announced the release of Garfield: Survival of the Fattest on iOS devices. Developed in partnership with Paws, Inc., Jim Davis’ company (the creator of Garfield), the simulation game asks players to help the iconic fat cat avoid losing weight, after Jon takes the family into the wilderness to survive off of the land.

Garfield: Survival of the Fattest combines the humor of the Garfield cartoons with modern gameplay mechanics, similar to those in titles like The Simpsons: Tapped Out. That is, players will collect multiple characters from the Garfield universe over time, and can send each one to work individually, completing quests as they clear and expand their campground. Players will help Jon live a healthier lifestyle, as he encourages Garfield to do the same, while Garfield and friends will do anything they can to avoid dieting.

Players’ campgrounds will start simply, with a tent, well and fruit trees, but will expand as Garfield works to industrialize the forest and unlock additional food options, including pies, pizza and coffee. Gamers will unlock over 30 food items as they play the game, and can use base ingredients to craft new recipes, all in the name of keeping Garfield plump. In addition to coins, players will collect water as a separate currency, and can use this water to increase the productivity of trees over time.

Garfield: Survival of the Fattest launches alongside three mini-games for additional gameplay. The first is the Spider Cave, which sees players tapping on spiders and other bugs to keep them away from Garfield’s food. More mini-games will be added in the future.

Many of the game’s tasks take time to complete, but these timers can be skipped using Lasagna, the game’s premium currency. Players earn free premium currency over time, as they collect food in bulk and throw fiestas celebrating Garfield’s weight.

In a statement, Garfield’s creator, Jim Davis, commented on the game:

Pixowl’s Garfield: Survival of the Fattest plays like an animated cartoon, complete with many of the beloved characters from the fat cat’s universe. It provides the most vast, wonderfully casual, immersive experience players will ever encounter in a Garfield game to date.

Garfield: Survival of the Fattest is available to download for free on the iTunes App Store.

Article courtesy of SocialTimes Feed

STUDY: Envy of Friends, Family Can Make Facebook Use Depressing

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DepressedManLaptopAll of these studies suggesting that Facebook use causes depression, are, well, depressing.

The latest comes from University of Houston researcher Mai-Ly Steers, who found after conducting two separate studies that some Facebook users find themselves comparing their lives with the activities and accomplishments of their friends and family on the social network.

The first study found an association between time spent on Facebook and depressive symptoms for both genders, while the second concluded that the relationship between the amount of time spent on the social network and depressive symptoms was mediated by social comparisons on Facebook.

Steers said in a release announcing her findings:

Although social comparison processes have been examined at length in traditional contexts, the literature is only beginning to explore social comparisons in online social networking settings.

It doesn’t mean Facebook causes depression, but that depressed feelings and lots of time on Facebook and comparing oneself to others tend to go hand-in-hand.

One danger is that Facebook often gives us information about our friends that we are not normally privy to, which gives us even more opportunities to socially compare. You can’t really control the impulse to compare because you never know what your friends are going to post. In addition, most of our Facebook friends tend to post about the good things that occur in their lives, while leaving out the bad. If we’re comparing ourselves to our friends’ “highlight reels,” this may lead us to think their lives are better than they actually are and, conversely, make us feel worse about our own lives.

Readers: Feeling depressed?

Image courtesy of Shutterstock.

Article courtesy of SocialTimes Feed

MudWatt Lets Kids Build Batteries That Run On Mud

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Facebook Took The Scenic Route, But Now It’s Nailing Mobile

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Facebook's Family

Nomophobia (Smartphone Dependency) Diagnostic Test – Marketing Opportunities

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Would you feel lost or uncomfortable without your smartphone? Then you may be suffering from nomophobia – fear of being without your mobile phone (no mobile phobia).

You can self-diagnose yourself for the psychological condition of nomohobia using the new NMP-Q nomophobia test below, developed by Caglar Yildirim at Iowa State University that is to be published this year in Computers in Human Behavior (full thesis).

A recent study suggests that nearly 2/3 of us (66%) suffer from nomophobia – dependency on our smartphone for our psychological wellbeing.  Some call it addiction, others call it evolution. Digital marketers call it an opportunity.

For marketers, the NMP-Q scale items reveal an interesting insight – the root psychology of this situational phobia known as nomophobia appears to be FOMOfear of missing out. Without our smartphones, we feel we may miss out on fun, love, life and fulfilment.  The smartphone is not a gadget, it is a digital umbilical chord connecting us to a fulfilled life.

The marketing implication is clear.  In a mobile-first world, mobile marketing will work best when it plays to this nomophopic fear of missing out – by deploying sites, campaigns and strategies built around ensuring people do not miss out on opportunities.

So whilst we’re all busy adapting our digital properties for Google’s new algorithm to be released next month (with its mobile dictate - be mobile-friendly or be invisible) think beyond responsive design.  Marketing success in  a mobile world means marketing to the nomophobic mobile-mindset.

Nomophobia (Smartphone Dependency) Diagnostic Test

Please indicate how much you agree or disagree with each statement in relation to your smartphone use. (1 = Strongly Disagree, 7 = Strongly Agree)

[Score a majority of 5 and above is an indication of nomophobia (smartphone dependency) – see full report for additional weightings/caveats]

  1. I would feel uncomfortable without constant access to information through my smartphone.
  2. I would be annoyed if I could not look information up on my smartphone when I wanted to do so.
  3. Being unable to get the news (e.g., happenings, weather, etc.) on my smartphone would make me nervous.
  4. I would be annoyed if I could not use my smartphone and/or its capabilities when I wanted to do so.
  5. Running out of battery in my smartphone would scare me.
  6. If I were to run out of credits or hit my monthly data limit, I would panic.
  7. If I did not have a data signal or could not connect to Wi-Fi, then I would constantly check to see if I had a signal or could find a Wi-Fi network.
  8. If I could not use my smartphone, I would be afraid of getting stranded somewhere.
  9. If I could not check my smartphone for a while, I would feel a desire to check it.

If I did not have my smartphone with me,

  1. I would feel anxious because I could not instantly communicate with my family and/or friends.
  2. I would be worried because my family and/or friends could not reach me.
  3. I would feel nervous because I would not be able to receive text messages and calls.
  4. I would be anxious because I could not keep in touch with my family and/or friends.
  5. I would be nervous because I could not know if someone had tried to get a hold of me.
  6. I would feel anxious because my constant connection to my family and friends would be broken.
  7. I would be nervous because I would be disconnected from my online identity.
  8. I would be uncomfortable because I could not stay up-to-date with social media and online networks.
  9. I would feel awkward because I could not check my notifications for updates from my connections and online networks.
  10. I would feel anxious because I could not check my email messages.
  11. I would feel weird because I would not know what to do.

I Beat A Patent Troll And You Can Too

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Smartspot’s Tale: From A Farm In Egypt To Building A YC Computer Vision Startup For Fitness

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This Game Turns Google Autocomplete Into A Game Of Family Feud

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Screen Shot 2015-03-14 at 11.07.14 AM

Microsoft’s Keyboard Obsession

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Old IBM keyboard.

Google Launches YouTube Kids App on iOS, Android

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YouTube Kids

Google has released its YouTube Kids app on iOS and Android devices, giving parents a family-friendly option for allowing their little ones to view videos on the popular video-sharing platform. The app has been designed with young users in mind, with a user interface containing larger images, bold icons and more.

App users can browse specifically selected family-friendly channels and video playlists across four main categories: shows, music, learning and explore. This content comes from popular networks and shows including Sesame Street, Jim Henson TV, DreamWorks TV, Talking Tom and Friends and more. New videos will be added to this highlighted programming in the future.

Users can also search for videos on particular topics, like educational tutorials or train videos, as examples. This search functionality can be turned off in the parental settings menu. Here, parents also have the ability to toggle a timer which limits a child’s screen time, turn off the app’s background music and sound effects, and more.

To make the experience even more kid-friendly, videos are presented without comments. Plus, parents can notify YouTube if a questionable video happens to make it through the app’s automated screening process.

YouTube Kids is available to download for free on the iTunes App Store and Google Play in the U.S. The app is coming soon to Kurio and nabi kids’ tablets.

Google isn’t the only company embracing younger device users. Twitter’s Vine released Vine Kids, another family-friendly video viewing platform, in late January.

Article courtesy of SocialTimes Feed

April 2015
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