Tag Archive | "more-background"

With New App, Ustream Aims To Take Live Streaming On Facebook “To A New Level”

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Exclusive - Ustream is today launching a new and improved Facebook application that it says will take live streaming within the hugely popular social networking site “to another level”.

The app, which is currently available to anyone with a Facebook fan page, be they businesses, artists or general user communities, enables users to opt-in for reminders for upcoming streaming events using Facebook Oauth and receive notifications whenever a certain broadcaster turns on a live stream (the ‘Join Crowd’ feature).

Facebook page administrators can now also customize their application’s look and feel, require users to ‘like’ their Facebook page prior to viewing, and more.

One of the first to give the new Ustream for Facebook app a whirl is Black Eyed Peas front man Will.I.Am, who will be broadcasting live on Facebook today at 2PM Pacific time.

You’ll also be able to catch it on BEP’s Facebook page

For more background on Ustream, read these recent articles:

Ustream 2.0 For iPhone Lets You Broadcast And View Live Video, All In One App
Ustream Hits 10M Broadcasters, 60M Monthly Unique Viewers

Finally, a tutorial video for the new app:

Article courtesy of TechCrunch

Behold The World’s Largest Photo Ever Taken Indoors: 40 Gigapixels Of Awesome

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We interrupt our live coverage of breaking news about Internet companies from around the world to point you to this phenomenal 360-degrees photo (okay, actually it’s 2,947 pictures stitched together). It is, to our and the photographer’s knowledge, the largest photo ever taken indoors with 280,000 x 140,000 pixels of awesomesauce.

In the screenshot above, in the painting on the ceiling, do you see that angel holding a book, right below the cross? No worries if you can’t, because I zoomed in to give you a close-up:

That’s how freaking amazing this picture is.

The photo was taken by photographer and 360cities founder Jeffrey Martin, and shows the interior of the magnificent, 18th-century baroque library you can find inside the Strahov Monastery in Prague, Czech Republic. For more background, head on over to Wired.

The details, for the fans, courtesy of Martin:

The photo is 40 gigapixels (40,000 megapixels); 280,000 x 140,000 pixels; made of 2947 images joined together; used a Canon 550D and 200mm lens; print size 23m x 11m; stitched file size 280GB; cut into 85,000 tiles for web delivery.

Okay, okay – one more:

Oh, so you thought that was it? Nuh uh! Here’s a video for good measure:

Information provided by CrunchBase

Article courtesy of TechCrunch

Facebook Testing More Widespread Credits Giveaways in Social Games

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Over the past few months, Facebook has been testing more ways of “seeding” users with Credits, its universal virtual currency, to spend on virtual goods inside social games on Facebook. Just last month, it started testing a Credits giveaway promoting CrowdStar’s Hello City. Now, Facebook is testing more generic Credits giveaways inside social games running on the Facebook Platform.

Over the last couple of days, users have reported seeing the following notice above many Facebook games. Facebook is testing a variety of Credits seeding amounts – we’ve seen from 10 to as many as 25 for some users. (We’ve even seen some users complaining that their friends got more Credits than they did in this giveaway.)

Facebook’s goal with the Credits giveaway is to accelerate the adoption of Credits as a common virtual currency across apps and games. As Facebook CEO Mark Zuckerberg told us a few weeks ago, “It makes sense that there should be one currency. If I go play a CrowdStar game right now and get Credits there, I can’t go use those Credits in a Zynga game, so that kind of sucks. One of the biggest inefficiencies in buying virtual goods is all the friction of having to take your credit card out, so having one store of [virtual currency] that you can use everywhere is both good for users and good for all the apps.”

We expect Facebook to continue doing promotions like these over the rest of the year to build up the number of Credits in circulation. For more background on the Credits rollout process, see our recent in-depth story here.

To dig deeper into the social gaming market, check out our in-depth market research report: Inside Virtual Goods: The Future of Social Gaming 2010.

Article courtesy of Inside Facebook

October 2016
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