Tag Archive | "people"

50M Matches Strong, Hot Mobile Dating App Tinder Is Ready To Go Global, And Move Beyond Flirting

Tags: , , , , , , , , , , , , , ,


Screen shot 2013-05-23 at 4.34.44 PM

Digital dating is nothing to scoff at; it’s a big business, and it’s changed a lot of lives — mostly for the better. Yet, while dating has seen enormous progress during the Digital Era, there’s still a lot garbage out there, and the space is still mostly dominated by a handful of old names. A gaggle of dating sites and apps have appeared over the past five years, but few have had real staying power, and many have gone the way of the dinosaur.

While it’s still too early to make any pronouncements, it’s looking more and more like Tinder could buck the trend. Created by Hatch Labs — an LA-based startup backed by IAC, the same Barry Diller-led digital media giant that owns Match.com and OKCupid — Tinder has grown like a weed since it launched in October. A crazy, dating weed.

In part, that’s due to timing, and in part because Tinder is based on a familiar, throwback model, drawing on the same addictive formula behind Hot or Not. Essentially, it’s Hot or Not made mobile, casual and connected to Facebook, but rather than promising to introduce people to their one true soul partner/life mate, Tinder just wants to make it easier to flirt — and get you off your ass to meet people. In the real world.

By focusing on reducing the “creepiness” factor (always a relative term in dating, mind you), reducing spam and by targeting young people, Tinder has been able to find that elusive, exponential growth curve. (Unsurprisingly, it’s initial growth spike came from college campuses, and the average age of its users is still 23.)

It’s also fairly easy to use: It’s free, it doesn’t focus on building traditional profiles, instead pulling basic info from Facebook, is location-enabled, and matches users to other people nearby based on similar behavior, interests and so on. If you’re not interested, you can pass. If you are, it connects you with the other person, allowing you to chat and arrange a meeting offline.

Thanks to the above, the app has been seeing the same kind of growth that Facebook, Instagram and Twitter saw in the early days, Tinder co-founder and CEO Sean Rad tells us. But what does that mean, exactly? When we wrote about Tinder in early January, it had served one million matches and users had made 35 million profile ratings. Today, Rad says, Tinder has served 50 million matches and users have made 4.5 billion ratings.

So, while the team is keeping a tight lid on the number of downloads and users it’s attracted to date, from what we do know (and what we’ve been hearing from other sources), it’s safe to assume that both number well into the millions. And keep in mind: The app was released in late October.

Tinder also seems to be avoiding a common trend among popular mobile apps: High number of downloads, but comparatively low engagement. In Tinder’s case, Rad tells us that around 50 percent of users open the app once a day, while approximately 75 percent open the app once a week and around 85 percent use the app every month.

Based on this growth, rumors have been circulating for months now that claim Tinder is in the proces of raising a big round of outside funding, or is in the process of being acquired. At this point, the founder says, neither of those are true. While the company isn’t sharing how much it’s raised to date, we do know that IAC is it’s primary investor, and owns a minority stake in the business, having been the sole investor in its seed and series A rounds (which we hear total in the millions). And the startup was incubated within IAC.

IAC would likely love to own Tinder outright, as would others, but at this point the startup is resolved to stay independent, and go public rather than sell. Of course, there’s a long road ahead, and these things have a habit of changing. Furthermore, while Tinder has opted not to raise outside capital, our sources tell us that this hasn’t stopped venture capitalists from courting Tinder in every way possible.

With plenty of runway ahead and initial growth and scalability snags behind, Tinder has begun to focus more on product development as well as an area that will be key to its future: International markets. To date, 15 percent of Tinder users hail from outside the U.S., the CEO tells us, with the highest adoption coming from Canada, Australia, Brazil and Ireland. (In recent weeks, Rad says, Tinder was seeing 2,000 downloads/day in Brazil.)

Going forward, the team of 13 will begin its international growth efforts in the UK, Australia, Latin America, Germany, France and China, in particular. To do that, the company is working on additional language support, targeted marketing and hiring local reps in each of these countries. Rad also sees big opportunity for growth in Asia, thanks to the explosion of mobile adoption, and is currently working on partnerships that will help it move into Asian markets and localize the Tinder experience to native languages, networks and so on. (Like how to leverage the biggest Chinese and Asian social networks for authentication, as opposed to relying on Facebook, for example.)

Tinder has also been busy building tools that will help it follow through with its mission to solve social, discovery and networking problems outside the confines of dating. Today, for example, the startup is releasing a new feature called “Matchmaker,” which allows users to create matches between any two Facebook friends — for any purpose.

Once users establish that connection, the two friends can chat within Tinder without sharing their contact information. The idea is to create a casual, simple way to make an introduction, whether you want to set two friends up on a date or make professional connections. Rad tells us that Matchmaker is anonymous and solves the awkward problem of introducing people and then being included on the resulting thread — an annoyance often experienced in email and Facebook intros.

With Matchmaker, the introducer doesn’t have to be removed from the thread, they can send the message to the two people they want to connect, and that’s it. If the recipient isn’t on Tinder, they’ll see that they get a message on Facebook, and they can then quickly create a Tinder login if they want to see the post.

Another cool feature of Matchmaker is that the person who makes the introduction can see if the match is active and they can get a sense of their success rate. Rad assures me that this feature is intended to be high level so that it’s not creepy, allowing users to get just enough of a sense of the activity level of the intros they curate so that they can check back in (or send a reminder) if the conversation goes silent.

Again, the idea is that, while there are plenty of media through which people can make digital introductions, those connections tend to carry more weight if they’re friend-approved. If that intro comes from a close friend, you’re more likely to follow through on it than if not. Of course, there’s the question of whether or not people will want to make introductions in a professional context through a networking that’s primarily associated with dating. For this reason, the startup is launching the feature in beta to test it out and to see if it catches on.

As part of this new release, Tinder is also making some improvements in the areas where its user experience has been less-than-impressive. In particular, many users have complained that the app’s sorting algorithm has matched them with teenage or underage users. (Not cool, Tinder, not cool.) So, in this release, Tinder now includes age filtering, so that users can select their preferred age range, along with making some general improvements to the accuracy of its matching algorithm and improving the speed of chat within the app.

As of now, Tinder remains exclusively an iPhone app, but the CEO tells us that the team is working on an Android version, which will be ready “within the next few months.” The team also has plans to develop tablet apps, but don’t expect Tinder to show up on the Web anytime soon. Tinder is going to remain mobile-centric for the foreseeable future.

In a crowded space, Tinder has, so far, managed to buck the trend and find that elusive, exponential growth curve. Of course, the next year will be critical. As growth inevitably levels out a bit, Tinder will have to keep evolving if it wants to avoid being another flash in the pan. International could hold the key to sustaining that growth, but it remains to be seen whether users will be willing to think of Tinder as more than a casual flirting and dating tool. That could be a tough sell, but if they get there, expect Tinder to stick around for awhile — and be on the receiving end of calls from every VC on the block.

For more, Find Tinder here.

Article courtesy of TechCrunch

The Fairphone, World’s First Ethically Sourced Smartphone, Opens Pre-Sales To General Public

Tags: , , , , , , , , ,


Screen Shot 2013-05-24 at 8.12.51 AM

Netherlands-based hardware initiative Fairphone began around three years ago as a project designed to highlight the use of conflict minerals in the construction of consumer electronics, and then evolved three years later into a full-fledged hardware startup, with the aim of turning its knowledge into action with the building of an ethically sourced, built and distributed smartphone. Now, it’s opening up pre-orders to the general public, beginning with customers in Europe.

The Fairphone needs 5,000 pre-orders in order to begin production, and retails for a total of €325 ($436). That price included taxes, however and what you get for that is an unlocked, 4.3-inch smartphone running Android 4.2, powered by a quad core processor. It has an 8 megapixel rear camera, and a 1.3 megapixel front facing shooter, with dual-SIM trays for easy carrier switching and international travel.

As a smartphone, the Fairphone seems capable enough, but it’s the manufacturing process that’s really core to the concept of the device. The phone itself is made using materials from a completely transparent supply chain – Fairphone is looking at the provenance of each mineral used to make each component, the people who build each part and the processes evolved and their social and ecological impact, and will make all of that information available to buyers and the general public. The idea is to flag stuff that’s being done poorly, highlight ways to make changes, in both the short and long term, and also build a collection of best practices that can be shared with the rest of the industry.

Fairphone initially had opened sales only to the over 16,000 people who signed up to express interest when it initially announced the project, giving them first crack at the initial pre-order run. It seems like the percentage of those that were actually willing to put their money down on a device and contribute to the initial fund was much lower, however, which has prompted the expansion of sales to anyone in Europe who might want to contribute.

The Fairphone is being transparent about the sales process, too; thus far, it has managed to sell 2,333 phones through pre-orders, with 20 days left in its campaign. Hopefully broadening the buyer pool will spark more interest, because the project stands to be able to shed a lot of light on what for many is a completely invisible or poorly understood process.

Article courtesy of TechCrunch

Facebook brings post insights back to Pages Manager app after temporary removal

Tags: , , , , , , , , , , ,


pages managerA recent update to Pages Manager for iOS has returned detailed post insights to the product after a version earlier this month was released without them.

Facebook released version 2.0 of its Pages Manager app for iOS in early May to make the app faster and include new features like photo filters. However, it did not include the same level of per-post analytics as previous versions. Page owners could see how many people they reached but when they tapped the area that used to lead to more information, they were instead directed to a screen where they could buy Promoted Posts. Now, the additional metrics have been brought back.

Users can tap the “reach” metric to be taken to a new screen with an additional breakdown of how much of that reach was organic, paid or viral. They can swipe left to see details about engaged users, post clicks, link clicks and stories created. Another swipe will present People Talking About This, likes, comments and shares for the given post.

pages-manager-post-insights

Page owners can still promote their posts from the app by tapping the “promote” button. Another feature that Facebook removed from Pages Manager a few weeks ago, but hasn’t brought back yet is the option to create an Offer post. Admins have to create those from Facebook.com.

Facebook also made some bug fixes and performance updates in the latest version of Pages Manager released this week.

Article courtesy of Inside Facebook

Cross-Platform Messaging App Imo.im Raises $13M, Wants You To Meet New People By Broadcasting Yourself

Tags: , , , , , , , , , ,


imo_logo_450px

Social networking and messaging firm Imo.im has an interesting new take on social networking, and it’s raised money to get more people on board! The funding was led by co-founder Georges Harik, who also just happened to be one of Google’s first 10 employees, and therefore is swimming in money.

The funding of Imo.im is designed to help it become a sort of next-generation social network. Today’s social networks are too focused on connecting you with people from work and high school and college. To your annoying neighbors and their pets. But the truth is, why would you just want to talk to people you already know?

This is the 21st century. Get with it. The new social network is all about finding new people you haven’t been introduced to and annoying them with your stupid status updates and teenage-and-pregnant baby pictures.

And so Imo.im, which started out as a platform for communicating with people on various messaging services but has evolved to become a social network in and of itself. Until recently, that was based on a “Meet New People” feature, but now users will be able to try to get to know one another with the addition of a thing called “broadcasts.”

With the Broadcasts feed, users will be given a channel to easily discover new people, information, and topics based on their own interests. Since Imo.im will learn about those interests in the least creepy way possible, it’ll be able to suggest people to you without you even having to make an explicit ask about things you have in common. They’ll be able to take and share photos into that feed, which will be broadcast out to other users.

Article courtesy of TechCrunch

GiftCards.com Agrees To Buy Giftly To Grow A Mobile Platform

Tags: , , , , , , , , , ,


giftly-logo

GiftCards.com, a Pittsburgh-based company that has been around for more than a decade and has sold 5 million gift cards, agreed to buy San Francisco startup Giftly to grow out a mobile platform.

The terms of the deal weren’t disclosed, but Giftly had raised about $2.8 million from investors including Baseline Ventures, SoftTech VC, Floodgate, Thrive Capital, and Techstars’ David Tisch.

Giftly’s acquisition follows a number of other ones. Karma was picked up very early by Facebook although it may not produce meaningful revenue for some time for the social network, according to its earnings results earlier this year. Another gifting startup, Giftiki, which pooled together people’s money to get gifts, was acquired by Launchrock.

Giftly built a platform that avoided the hassle of individually dealing with merchants and point-of-sale systems. They came out with a native mobile app last fall that made it easier to send presents to friends and family.

The company’s platform didn’t put any limitations on what kinds of presents you could send because the company had a web of relationships with banks and credit card processors. When a recipient would go to redeem their gift, they would pay out of their own pocket, but Giftly would reimburse them that amount through their credit card.

GiftCards.com said Giftly will be rolled into their operations, but will maintain offices in San Francisco.

“We will continue to build out Giftly,” said Giftly’s CEO Timothy Bentley. “Our backend infrastructure will be used for their next generation products. We’ll continue to expand
the ways our technology and services are available to developers, through our API, and merchants, through our merchant services.”

The company is also looking to raise a first venture round, even though it’s been around for more than 10 years. That round will go toward completing the acquisition of Giftly. GiftCards.com has been around since 1999; they sell personalized, pre-designed and discount gift cards.

Article courtesy of TechCrunch

Google X Acquires Makani Power And Its Airborne Wind Turbines

Tags: , , , , , , , , , , , ,


makanicloud

After previously investing in the company, Google has now acquired Makani Power, a green energy startup that is currently building airborne wind turbines. The acquisition was first reported in Brad Stone’s Businessweek story about Google X, and judging from Stone’s story, the team will join Google X. Google invested $10 million in the Alameda, Calif.-based company in 2006 and another $5 million in 2008. As far as we can see, this also marks the first time Google has acquired a company specifically for its Google X skunkworks.

Stone reports that Google CEO Larry Page approved the acquisition, but as Google X’s director Astro Teller notes, Page said that X “could have the budget and the people to go do this, but that we had to make sure to crash at least five of the devices in the near future.”

The company was founded by Saul Griffith and Don Montague, a former World Cup windsurfer. The price of the acquisition was not disclosed.

Google has confirmed this acquisition and provided us with the following statement from Astro Teller, Google X’s “Captain of Moonshots”:

Creating clean energy is one of the most pressing issues facing the world, and Google for years has been interested in helping to solve this problem.  Makani Power’s technology has opened the door to a radical new approach to wind energy.  They’ve turned a technology that today involves hundreds of tons of steel and precious open space into a problem that can be solved with really intelligent software.  We’re looking forward to bringing them into Google[x].

Makani says it hopes that this acquisition will provide it with “the resources to accelerate our work to make wind energy cost competitive with fossil fuels.” The acquisition comes just a week after the company completed the first autonomous flight of its Wing 7 prototype.

Here is how TechCrunch columnist Matylda Czarnecka described the project back in 2012:

The Makani Airborne Wind Turbines, which resemble mini airplanes, are launched when wind speeds reach 3.5 meters per second. Rotors on each blade help propel it into orbit, and double as turbines once airborne. The blades are tethered to the ground with a cord that delivers power to throw them into the sky and receives energy generated by the turbines to be sent to the grid-connected ground station.

Article courtesy of TechCrunch

Sensors Are Everywhere, And A New Project Wants To Bring Them To The Classroom For Cheap

Tags: , , , , , , , , , , ,


cabc002508f8cafd75035ac99fb0ff02_large

One interesting element of Google I/O this year were the sensors laid out everywhere around Moscone tracking environmental data throughout the event. Those types of sensors are now all around us, including in our phones and in various smart home devices, and now a new Kickstarter project from ManyLabs wants to help kids get familiar with them very early on.

The project is called Sensors for Students, and it wants to build a sensor collection kit that includes a plate for an open-source Arduino board and Grove shield combo, along with one of a variety of parts for a number of different types of sensors, including accelerometers, electromagnetic field detectors, a color sensor, a plant watering kit (similar to one component of the Bitponics automated hydroponic garden), and many more.

The team behind ManyLabs consists of Peter Sand and Elliot Dicus, who formed the nonprofit with the ultimate intent of spreading low-cost hands-on tools for teaching science and math to the classroom. Sand has a Ph.D. in Computer Science from MIT, and has focused his work and research on computer vision, robotics and education.

Sand and Dicus wanted to make it possible to get kids learning data literacy and experimenting with open source hardware early on in life. Their goals sound similar to those of Adafruit, the NY-based hardware company that’s also trying to make people more comfortable with concepts around electrical engineering and DIY maker culture, beginning early on in life.

ManyLabs isn’t just supplying hardware, though, it’s also very clearly marketing a curriculum, with lessons and content being offered alongside each type of kit available to backers, along with online resources that will be made available on a yearly subscription basis. There’s no soldering required in the kits that are on offer, so these are suitable for a range of ages and skill levels, and ManyLabs hopes to put them in the hands of backers as soon as August this year, with kits beginning at $40. The most expensive individual kit is $75, and while ManyLabs requires you to supply your own Arduino, it’s still very affordable, a key value add for educational markets.




Article courtesy of TechCrunch

Cultural Learnings Of Silicon Valley For Make Benefit Glorious Nation Of Ukraine

Tags: , , , , , , , , , , , ,


Screen Shot 2013-05-21 at 10.40.34 PM


Like you and a lot of other people in the Valley, I read the blogs snarking on the Valley, because nothing is funnier than making fun of people just like us, technology elite who download hot apps, ringtones and backgrounds all day and all night – all on our separate phones reserved for daytime and nighttime.

It makes you feel like you’re part of a community instead of a tiny speck of dust in the vast cosmos with no reason for existing beyond randomness.

The best one lately is a Tumblr called Jesus Christ Silicon Valley (note the double meaning), and its most dazzling, scathing piece is this relatively mild one about how silly and vain people’s avatar profile pictures are. Yesterday’s piece on the Tumblr acquisition was also pretty good.

You’ve probably heard the news. No, you’ve definitely heard the news, because it’s Monday and you’ve been reading tech blogs all day, slowly burning your investors’ money. “Keeping tabs on the industry,” of course.

It’s funny because it’s true. Because I am curious and because I like the writing when it’s not too ragey, I dug around a little for the blog’s author. Not too hard obviously (this is TechCrunch after all) — just on Twitter and Quora. The Quora question, which is followed by Keith Rabois, postulates that Jesus is one of us. Just a slob like one of us.

“The secret lies within the pages of the blog itself. Someone so pathologically clever with hints of self-deprecation would hide where least expected: among the very targets referenced.”

Hmm … Perhaps he or she is one of the people lambasted in the profile picture post? That must be it! Who though? Hunter Walk? Tony Conrad? Sheryl Sandberg?

And today, I got a response to my Twitter request for an email: An email sent “To the Direction of Alexia Tsotsis” from “jesus94306@gmail.com.”

From: Jesus Christ

Subject: Greetings, To the Direction of Alexia Tsotsis.

Date: May 21, 2013 9:30:28 PM PDT

To: alexia@techcrunch.com

I am Ivan Moltobov, student in Ukraine.

I am big admiring fan of Tech Valley, and writing about love for Tech Valley on the Jesus Christ Silicon Valley tumblr blogspot by wordpress. You like? What is meaning of word “cock?” Sound funny, Americans seem to enjoy. I write much cock words, get many pageviews, exchange for Bitcoin, buy yak.

American dream to own many yaks.

(I searched and TechCrunch has yet to ‘print’ the phrase “cunty little cumdrops.” What’s with that?!)

Well, now we have “printed” that phrase, Ivan. Moltobov is unGoogleable, in case anyone was about to.

[Image via]

Article courtesy of TechCrunch

TC Cribs: Inside Fab’s NYC Headquarters, Where High Fashion And Hot Design Become Fun

Tags: , , , , , ,


Screen Shot 2013-05-21 at 2.18.51 PM

Welcome to a brand new episode of Cribs, the TechCrunch TV series that goes straight into the heart of the action at the tech industry’s hottest companies to see what it’s really like for the people who work there.

For this edition we headed out on the road to the New York City headquarters of Fab, the super-popular e-commerce site that has quickly grown over the past couple years to be one of the web’s key shopping destinations (and one of the industry’s hottest companies from a valuation perspective.)

Fab is known for selling all types of products ranging from art to jewelry to furniture, with the key commonality being great design, so our hopes were pretty high when entering into the company’s Manhattan headquarters. As you’ll see in the video above, our tour did not disappoint, and Fab co-founder and chief creative officer Bradford Shane Shellhammer was the perfect person to show us how gorgeous design and high fashion doesn’t have to be intimidating — it can actually be really fun.

Article courtesy of TechCrunch

Xbox One Makes The Console Gaming Experience Less Lonely

Tags: , , , , , , , , , ,


Xbox One Social

Gaming has evolved from single-player to head-to-head to massively multiplayer, but it’s also retreated from public arcades to isolated homes. Today’s launch of the Xbox One makes the whole console experience social, not just the gaming itself. You’ll still be battling other humans, but how you communicate with them and choose what to play is about to change.

Think back 20 years ago, before home gaming devices became the powerhouses they are today. You’d go to an arcade, and the way you’d discover what was fun and popular was looking for which game cabinet drew the rowdiest crowds. I remember discovering Street Fighter 2 in a hotel arcade while on vacation. I couldn’t even see the machine, as it was surrounded by older boys swearing like sailors at every Haduken and thousand-hand-slap.

I knew I wanted to play that game. And when I finally got my turn to get beaten mercilessly as the mob swelled around me, it didn’t feel like I was doing anything nerdy. I was partaking in a new culture, a new community.

That’s the promise of the new Xbox One’s trending section. It surfaces games, apps, video on demand, and other media popular with your friends and the whole Xbox user base. Gamers won’t have to go searching for reviews to see what’s the hot new first-person shooter. The wisdom of the crowd will clue you into what game has captured the zeitgeist, even if you’re playing alone in your basement. Microsoft also hopes to turn word-of-mouth recommendations into an algorithm that shows you what to play next. Because the suggestions come from friends, you might trust them enough to buy a new sports game like NBA Live ’14, listen to a classic album, watch Firefly, or try out a fresh app like Hulu.

Microsoft is also bringing these custom recommendations somewhere that was never really social: television. Live TV can be piped into your living room through the Xbox One; its TV guide features a trending section too. While we’ve gotten used to intelligent suggestions for video-on-demand thanks to data crunchers like Netflix, Xbox one could show you what sports match or awards show your friends and the whole world are watching right now.

Microsoft will have to figure out who your real friends are, possibly through social network integrations, and how to use other factors like geography to massage the trending picks. There will also be privacy design challenges to face, as not everyone wants to share what they do with their controller. But if Xbox One Trending succeeds, it could make games and television viral in a whole new way.

Snap back to the arcade, and 10-year old me is learning all the naughty four-letter words. Each time someone sees their health bar go red, they let out a stream of angry obscenities while onlookers let loose cuss-modified cheers for the victor. But it wasn’t just the sounds. You can hear kids swear at each other all day on Xbox 360 Live. It was the look of anguish in a defeated combatant’s face, the relieved body language of the winner whose reward was one more game and “a new challenger!”

Xbox One’s new Skype group video chat feature means you can play face to face with friends around the world. It’s infinitely more vivid than the audio and text chat capabilities of the Xbox 360. Smile at each other after a successful dungeon raid, or dance around as you brag about your touchdown in Madden. Skype for Xbox goes beyond games so you can watch TV, use apps, and more while having a conversation. Social doesn’t even need to be banished to a second screen. Xbox One “Snap Mode” lets you use voice commands to open video chat in a slide-out, overlaid window on the edge of your TV.

Skype for Xbox takes video chat and puts it in your comfiest chair. Rather than hunching over your laptop, leaning back on your couch could inspire long conversations over your console. You might – *gasp* – even pause your game to chat full screen with your little brother back home. Or it could usher in a new era of simultaneously consumed content, where you having distributed viewing parties for sports and movies rather than cramming your friends in the same room.

Xbox One also comes equipped with automatic, background matchmaking that lets you watch TV or play another game while you wait for a new opponent with a gaming DVR so you can record and share videos of your greatest triumphs or most gruesome game-overs. More people posting those videos to Facebook and Twitter could push serious console gaming ever further into the mainstream.

Of course, some gamers might not want social invading their safe space. Some may use it as a safe space to turn off their good graces, be a bit more primal, and just relax. Pings from friends wanting to Skype chat might be an interruption. Fighting alongside or against other people is all the social interaction they want. But the occasional eye-to-eye encounter could make gaming more fulfilling. If you’ve ever stayed up late playing only to feel a bit empty afterwards, you see the hole a more social Xbox could fill.

Gaming has become a bigger industry than movies. Mobile phones and social networks are bringing games to a wider audience than ever. Yet there’s still a stigma that it’s the realm of unwashed shut-ins and anti-social misfits. The Xbox One and the next generation of social consoles could change that, so even if you play games alone, you’re not a loner anymore.

Article courtesy of TechCrunch

May 2013
M T W T F S S
« Apr    
 12345
6789101112
13141516171819
20212223242526
2728293031