Tag Archive | "Trends"

Facebook brings new Offers format to Android

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offers-android-bookmarkFacebook today announced that its new version of Offers with larger images and calls to action are now available on Android.

In February, the social network began testing the new layout on desktop with an option to shop immediately or get a reminder before the promotion ends. The interface also lets users decide if and when to share the offer with friends. We started seeing this on iOS in early April, and the company officially announced it a few weeks later. Now, the product is uniform across desktop and mobile, including Android.

Overall, the new design is likely to increase conversions on Offers posts because of the cleaner design and more prominent buttons to “Get offer” or “Shop now.” The “Remind Me” button available for some retailers working with Facebook directly allows companies to prompt users to redeem their offer at a later date through a notification on Facebook.

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The new Offers also provide users with a better experience since they can now claim an offer without publicizing it to friends. After users select “Get Offer” or “Remind me,” they will have an option to “Tell Friends.” Their activity won’t be shared unless they click this button. Previously, whenever a user clicked “Get Offer,” it generated a story in friends’ feeds and in the recent activity section of their Timeline.

An additional benefit is the My Offers section accessible from a bookmark in the sidebar menu. This feature lets users access all of the offers they’ve claimed.

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Google Play In-App Purchase Revenue Growth Jumps 7X In One Year, Subscription Revenue Growing 2X Each Quarter

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Google held a session today at I/O 2013 about how to make money on Android, and in the initial few minutes it shared some updated stats around Google Play revenues and how those are progressing. Not surprisingly, the big growth is coming with in-app purchases, though Google’s recently launched subscription model is also making headway.

Google said that its in-app revenues through Play are up 700 percent since the same time last year, which is reflected in the top apps as listed by highest grossing titles in the Play rankings. Subscriptions, which just launched around 12 months ago, is also making headway, doubling inbound revenue each quarter according to Google. Some apps which use subscription as their exclusive revenue model are now cracking the top grossing list, like Pandora.

The momentum is still clearly behind in-app purchase, and as a result Google suggested that there’s good reason to consider that as a revenue model when building apps. Session host and Google Play Product Manger for Commerce and Monetization Ibrahim Elbouchikhi said that while the team likes to play a game called “Where’s Minecraft?” where they spot the world simulation sim from Notch, which continues to sit high on the charts despite being a one-time purchase paid app, the trend is overwhelmingly favoring freemium experiences.

Other key trends identified include a higher propensity to buy things on tablets vs. phones. Google framed this in light of its attempts to get developers to build tablet-optimized experience, saying that there’s a 1.7x higher purchase rate on tablets than on phones for apps. Also, updated versions of apps that take advantage of recent platform additions like the new capabilities unveiled at I/O this year have a 2.2x advantage at monetization vs. older versions, on average.

For Google, spelling that out is a way of it being able to show devs that it makes financial sense to invest the resources and efforts needed to convert apps to tablet versions, or to make them available with as many new features as possible that show off Android’s system improvements. And it does look to be having an effect on Google’s efforts to improve Android user monetization; Elbouchikhi said that average revenue per user (ARPU) among the Android install base is up 2.5x versus the same time last year.

Article courtesy of TechCrunch

Big Data Analytics Specialist Tableau Software Raises $254M In IPO, Shares Pop 58% In Early Trading

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One year to the day of the troubled Facebook IPO, the climate for tech IPOs in the public markets is significantly less stormy, especially for companies in the enterprise space. Today, not one but two are debuting on New York stock exchanges. Business intelligence provider Tableau Software, trading as “DATA”, is one of the more highly anticipated tech IPOs of the year, and so far it has not disappointed. It priced its IPO at $31 per share, and it has popped 58% and is at nearly $49/share in early trading on the NYSE.

Meanwhile, Marketo, a cloud-based marketing services company, priced its IPO at $13 per share. It will be trading as MKTO on the NASDAQ exchange, but has yet to trade at the time of writing.

Taken together, the two are strong endorsements for the market for enterprise services and some of the still-emerging trends within it.

Tableau Software, as its stock ticker unsubtly hints, is aimed more at a big-data play, offering visualization and analytics that it says are easy enough for non-technical people to use. Up to now, it still offers the majority of its services as downloadable, on-premises software rather than as cloud-based apps.

Marketo is positioned as a software-as-a-service, and like a Salesforce for the marketing department, offers its various services — inbound marketing, lead management, social marketing, event management, instant CRM integration, sales dashboards, and marketing ROI reporting and analytics — all in a one-stop-in-the-cloud-shop.

Tableau Software is raising some $254.2 million at the $31/share price, after raising that IPO from an initial range of $23-26, with a valuation of $2 billion. Marketo, meanwhile, is raising just under $85 million for a $550 million valuation. (Incidentally, Facebook’s shares have lost some 30% of their value in the last year, and are at around $26.45/share at the moment.)

How does Tableau’s IPO compare to other high-profile enterprise listings? The money raised is just shy of the $260 million that enterprise security company Palo Alto Networks raised in July 2012. It is still a ways behind HR specialist Workday’s IPO in October 2012, which raised $637 million.

Tableau Software’s multi-billion IPO sets the stage for other multi-billion tech IPOs from the likes of Box and Twitter. Tableau had raised less than $40 million prior to this from NEA and Meritech (Crunchbase puts the total at only $15 million, but Geekwire says that NEA’s total investment in the company has been $29 million).

In contrast, Marketo has raised $108 million in six rounds, from investors that include Institutional Venture Partners, InterWest Partners, Mayfield Fund, Storm Ventures and Battery Ventures.

With Google Play For Education, Google Looks To Challenge Apple’s Dominance In The Classroom

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Google I/O, the company’s sixth annual developer conference, got officially underway in San Francisco on Wednesday, and it was an eventful day. It took the company every minute of its epic three-hour keynote to unfurl a laundry list of announcements and updates, seemingly across every product category in its arsenal — from Android, Chrome and Search to Maps, Google+ and Hangouts — each with a fresh coat of paint. We even saw the arrival of Google’s very own subscription music service, today, which is already being touted as a potential Spotify killer.

Amidst Larry Page’s triumphant return to the stage (after addressing his much-discussed vocal issues yesterday), Google’s soaring stock price and sexy smartphone demos, it was easy to miss an important announcement concerning Google’s foray into a considerably less sexy market: Education. (And K-12 education, no less.)

Android Engineering Director Chris Yerga took the stage to introduce Google Play for Education, through which Google hopes to extend Play — its application and content marketplace for Android — into the classroom. The new store, which is scheduled to launch this fall, aims to simplify the content discovery process for schools, giving teachers and students access to the same tools that are now native to the Google Play experience.

Teachers will now be able to search for and recommend learning content by category, grade level, and a variety of other criteria, and will have the opportunity to discover content recommended by other educators, for example. What’s more, every piece of content served within its curated portal is pre-approved by educators before being posted, so that teachers can rest easy knowing the recommended content is quality and school-appropriate.

Google has already begun to recruit content partners, with NASA and PBS among those that have already signed on to make their content available to users when the store goes live this fall. Yerga said that the team plans to begin accepting content submissions from developers at some point this summer.

Today, Apple is far and away the de facto leader in the education space, but with its new educational app marketplace, Google is clearly positioning itself such that it can begin to make a real play at challenging that dominance. To that point, the real key to Google’s new product is the fact that it enables administrators to distribute applications to their entire team. If a teacher wants to shoot content to a couple hundred Android devices, they simply have to type in their group’s name and voila, Google will push that sucker out to everyone on the list.

Another important perk for cash-strapped teachers is that the marketplace doesn’t require them to use credit cards to purchase content. Instead, educators have the option to buy apps and content in bulk and charge those purchases to their account. These are important features for educational users, removing a great deal of the friction around acquiring learning content.

Not only that, but, while schools and educators are eager to bring apps and other digital learning tools into their classrooms, it’s critical for them to be able to manage and to bring some oversight to the content distribution process. Plus, the Android Marketplace, er, Google Play, has had a long-standing malware problem, so that extra layer of teacher control can help get schools over the hump.

While the penetration of Apple’s mobile devices into education is significant, when it comes to other hardware, IT departments don’t want to deal with the hassle of networking iDevices. Plus, Apple products are expensive — and especially for bulk orders, schools will want to turn elsewhere.

Where Google can have a real advantage over Apple is in its ability to combine Google Play for Education with Google Appls for Ed. Small businesses have been adopting Google’s productivity software in droves, and the interest has started to grow among school boards who want to introduce tablets into their classrooms and use Google Apps as the standard.

Together these two products can work hand in hand in the classroom, with each becoming more powerful as a result. In turn this could help create the incentive or leverage that it needs to begin attracting new users.

The biggest takeaway: If it weren’t already abundantly clear, Google is no longer just a search company. The company has been exerting tremendous effort to achieve a unification among its products, not only in terms of design, but in the way its products interact with each other. That is best demonstrated by the fact that Google products now touch just about everyone. In a sense, Google is becoming a utility provider — for both consumers and developers — and, in turn, a data company.

While Apple has long been focused most of its attention on design over the years, Google’s focus on utility has allowed it to build a massive infrastructure, collecting data from across a broad range of software products at a nearly unprecedented scale. For me, there’s no better testament to the utility and wide application of Google’s infrastructure than Education.

Naturally, in juxtaposition with sexy new smartphones and mobile technology, streaming music services and re-imagined social networks, Google’s work in Education tends to end up in the backseat. But, for this reason, Google has quietly (and quickly) gained noticeable traction in Education, thanks to the adaptation of its utilities and gadgets, like Google Apps and Chromebooks, to the learning market.

For example, in February, Google announced in February that Chromebooks are now in over 2,000 schools across the U.S. For awhile now, Apple has grabbed most of the attention in the education space thanks to the rapid adoption of iPads among schools and teachers. Furthermore, when we talk about Google having positioned itself as a provider of essential utilities, there’s probably no better than the company’s recent announcement that the entire country of Malaysia — that’s 10 million students, teachers and parents — will use Google Apps for Education as part of the country’s effort to improve its education system.

Through its Google Apps products, Google allows students and teachers to collaborate in realtime through Web apps, while using already-familiar tools like Google search and Gmail. The other part of this is, Google’s cloud, its infrastructure, allows it to operate its software products at scale without the traditionally high costs. For that reason, the company can make its educational products accessible to cash-strapped IT departments, for example.

With infrastructure that allows it to run its software at scale from the cloud, Google’s products become more flexible. That foundation behind it, with Google Apps having found penetration among small businesses, it adapted the suite to address similar productivity and collaboration inefficiencies in education.

Apply that to Google Play and pair it with Google Apps, and you can start to see why EdTech entrepreneurs and investors, when asked what the biggest trends are in education (that no one’s talking about yet), more than a few have said “start paying attention to Google.”

And with the impending arrival of Google Play for Education, if Google can start to get Android tablets into the hands of kids, it looks like they might just be onto something…

Google Developer page here.

Article courtesy of TechCrunch

PaidContent Founder Rafat Ali Raises Another $1.1M For Skift, His Site For Travel News And Data

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Skift, the travel industry-focused site that was launched in July 2012 by PaidContent founder Rafat Ali and Jason Clampet (who previously ran content and editorial partnerships at Frommers.com), is announcing today that it has raised $1.1 million in additional seed funding.

The new funding was led by Lerer Ventures, with participation from various funds and angel investors (skip to the end of this post for the full list). It brings the total amount that Skift has raised to $1.5 million.

Skift says that it will have more than half a million unique users this month, and that 25 percent of its traffic comes from mobile. It also says its readers are likely to be “executives and managers from leading brands” in travel and related industries, such as Expedia, Priceline, JetBlue, Starwood and others.

When I asked Ali how this growth compares to PaidContent, a news blog on the media industry that he launched in 2002 (it was acquired by Guardian Media in 2008 and is now owned by GigaOm), he said, “Just the velocity of how quickly you can make a mark, that’s changed a lot now.” Ali attributed much of the speed of Skift’s growth to social media — the company says 10 percent of its overall traffic now comes from Twitter.

Ali added that even though Skift’s topic is the travel industry, he thinks of it as a “business information” startup, rather than a travel startup. He said it’s a company where “media and data go hand-in-hand,” and where Skift’s news content can serve as a “funnel” to its other products.

That said, he acknowledged that the data side of Skift’s business is still early. In January, it released its first report, “13 Trends That Will Define Travel in 2013,” and in February it launched SkiftSocial, which offers social media data for travel brands. Ali said Skift will launch its first subscription data products next month.

“We have a big plan for the data part and we will launch these mini products along the way,” he said.

And like most online media companies (including TechCrunch), Ali plans to launch a Skift conference, though he said he wants to focus on “one flagship conference” that has multi-million dollar potential, rather than a bunch of smaller events.

Most of the Skift articles that I’ve read have been related to tech in some way, but Ali said the company’s coverage is broader than that, covering the full gamut of travel industry news, as well as other transportation trends like ridesharing.

“A lot of the traditional players in the travel industry are focused on specific verticals, while the silos are collapsing in travel, as they have in tech and finance and other industries,” he said. Ali also argued that a site covering business news (though to be clear, Skift wants to serve a consumer audience too) “doesn’t have to be boring”: “Travel is the most creative expression of human exploration. How can it be boring?”

Getting back to the funding, Ali said the company will use the money to double its staff from five to 10 and to move out of its current co-working space and into an office. The new funds in the round include Ironfire Angel, MESA+, Advancit Capital, and GrowLab/LX Ventures. The new angel investors include Jason Calacanis, Michael Cunniff, Duncan Jennings, Sean Keener, Shakil Khan, Martin Nisenholtz, Paul Noglows, and Michael Yavonditte.

Skift declined to say whether any of the previous angel investors have increased their investment with this new funding, but those past backers include Chris Ahearn, Luke Beatty, Gordon Crovitz, Craig Forman, Jim Friedlich, Tom Glocer, Vishal Gondal, Jason Hirschhorn, Peter Horan, Alan Meckler,Mohamed Nanabhay, Sanjay Parthasarathy, Amol Sarva, and Chris Schroeder.

Article courtesy of TechCrunch

Post-PC Era by the Numbers: List of Top Post-PC Stats

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Here’s a list of key statistics on the Post-PC era, put them together in preparation for a keynote at SYZYGY‘s conference later this month on digital innovation.  In the spirit of sharing, we thought you’d find them useful.  Bottom line, for digital innovation in or out of the social sphere, focus efforts on creating Post-PC experiences. Need convincing? – Check out these stats.

The Post-PC era is a market trend involving a decline in the sales of traditional desktop and notebook personal computers in favour of post-PC smart connected devices such as tablets, smartphones and sensor-based gadgets. Post-PC devices are characterised by connectivity and portability, natural interfaces and sensor inputs, and often make use of cloud technology.

PC Decline

Smartphone Rise

Tablet Rise

Other

Device Type
2012
2013
2014
2017
Total 2,213,373 2,411,796 2,556,455 2,964,783
PC (Desktop/Notebook) 341,263 315,229 302,315 271,612
Ultramobile 9,822 23,592 38,687 96,350
Table 116,113 197,202 265,731 467,951
Mobile Phone 1,746,176 1,875,774 1,949,722 2,128,871

SOURCE Gartner http://www.gartner.com/newsroom/id/2408515

Operating System
2012
2013
2014
2017
Total 2,213,373 2,411,796 2,556,455 2,964,783
Android 497,082 860,937 1,069,503 1,468,619
Windows 346,457 354,410 397,533 570,937
iOS/MacOS 212,899 293,428 359,483 504,147
RIM 34,722 31,253 27,150 24,121
Others 1,122,213 871,718 702,786 396,959

SOURCE Gartner http://www.gartner.com/newsroom/id/2408515

Product Category
2012 Unit Shipments
2012 Market Share
2013 Unit Shipments
2014 Unit Shipments
2015 Unit Shipments
2016 Unit Shipments
2017 Unit Shipments
2017 Market Share
2012-2017 Growth
Total 1,201.1 100% 1,455.4 1,667.8 1,883 2,073.8 2,250.3 100% 87.3%
Desktop PC 148.4 12.4% 142.1 142.4 142.8 142.4 141 6.3% -5%
Portable PC 202.0 16.8% 203.8 210.8 222.5 232.4 240.9 10.7% 19.3%
Smartphone 722.4 60.1% 918.6 1078.3 1237 1380.4 1516.1 67.4% 109.9%
Tablet 12.8.3 10.7% 190.9 236.3 280.7 318.6 352.3 15.7% 174.5%


SOURCE IDC http://www.idc.com/getdoc.jsp?containerId=prUS24037713#.UVLrQirKde0

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The Melon Headband Launches On Kickstarter To Track Your Brain Waves And Mental Focus

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Tracking oneself is all the rage, with quantified self devices like the Nike Fuelband, Jawbone Up, and Fitbit Flex enabling users to monitor and keep track of their physical activity over time. But what about tracking your mental concentration? A new device from a startup called Melon aims to help users monitor and improve their focus over time.

Using electroencephalography (EEG), the Melon headband monitors brain activity and can detect how well users are concentrating, and giving them feedback on how to improve. It does this by monitoring tiny electrical charges let off by neurons firing in the brain.

With three electrodes placed against the forehead, it can track this brainwave activity, and it has filtering technologies to eliminate noise frequencies that come in. Thanks to the NeuroSky chip embedded in the device, the Melon headband boasts that it can measure neural activity with 96 percent accuracy.

The headband is launching on Kickstarter, with a fairly modest goal of reaching $100,000 in pledges before going forward with a full production run of the product. For $79, the first 100 backers to the project will get a discount on the device, which is expected to cost $99. For a little more ($129), backers will be able to pick a customized color of the “badge” on the headband, or get one in annodized aluminum with a custom engraving ($159).

Kickstarter backers will also get access to the Melon mobile app, which will be available on iOS and Android devices, as a way to track their concentration. The headband has Bluetooth built-in so that users can connect their phones to the device and keep track of their activity.

The app is designed to enable users to monitor their concentration through a variety of activities, whether that means tracking them at work or during yoga or whatever. There are also a game through which they can work on achieving longer periods of focus.

Users can take note of the type of activity that they’re taking part in, as a way to track their focus levels over time. It also provides a way to track environment, feelings, and other details which might effect your concentration. During the activity, the app will store trends about how different behaviors affect your focus, and can provide tips and tricks to improve. It also has push notifications to let you know if your focus is slipping.

While the team has built its own app, it’s also hoping to court developers to build software and mobile applications that hook into its hardware. It’ll have an SDK available and will allow developers to have access to the focus and raw EEG data, as well as algorithms for different mental states.

Melon was created by Arye Barnehama and Laura Michelle Berman, as well as their lead electrical engineer Janus Ternullo. The team has raised a small round of funding to get it through the prototype stage, but is now turning to Kickstarter to help fund production and get units shipped.

Article courtesy of TechCrunch

Announcing the AllTwitter Marketing Bible, Inside Network’s Newest Marketing Resource

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ATMB LogoEvery marketer uses Twitter to engage with customers. But there’s more to a successful campaign than simply gaining new followers and increasing your number of tweets.

That’s why we’re thrilled to announce the newest addition to the Inside Network product family: the AllTwitter Marketing Bible.

Whether you’re a first-time user of Twitter for business or an experienced social media marketer, the AllTwitter Marketing Bible is designed to help you build your audience, increase engagement, and improve conversions and customer loyalty.

This comprehensive subscription product is updated weekly with valuable how-tos and best practices, informative case studies, and detailed provider comparisons. This content will help you stay up to date on the latest platform trends and discover great ways to optimize your current Twitter strategy.

Want to learn more? You can sign up for a free trial to get a sneak peak at a few articles, or subscribe to a monthly, quarterly, or annual account for full access.

Article courtesy of Inside Facebook

Samwer Brothers’ Zappos Clone Namshi Gets $13M More From Summit To Build Out Its Middle East Fashion E-Commerce Portal

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Rocket Internet, the German-based e-commerce startup incubator from the Samwer brothers, is today announcing another round of funding for its strategy to build out its footprint into emerging markets. Today it’s the turn of Middle-East-based fashion commerce site Namshi, which is getting $13 million from Summit Partners. This is the second time Summit, a Rocket regular, has invested in Namshi, after a $1 million injection in January. To date, Dubai-based Namshi appears to have raised some $34 million, if you also count the reported $20 million from JP Morgan and Blakeney Management in September 2012. A Rocket Internet spokesperson would not confirm any of the sums apart from the most recent one, except to note that previous funding totals a “high double-digit amount.”

Namshi has been around since 2012 and currently sells products in six places — United Arab Emirates, Saudi Arabia, Qatar, Kuwait, Oman and Bahrain. As with Amazon-owned Zappos, Namshi sells shoes and other fashion — some 550 brands in all, including well-known labels like Nike, Lacoste, Polo Ralph Lauren and Puma.

The official release from Rocket Internet notes that this will be used to “sustain its accelerated growth target,” although what that target is does not get specified. Namshi also notes that this will be used to improve the company’s fulfilment operations, moving stock to a new centralized Namshi warehouse and distribution center, away from the shared space with Aramex it currently uses.

“We see our partners’ growing support as an encouragement for us to continue serving our customers with world-class products and services,” said Hosam Arab, co-founder and Managing Director of Namshi, in a statement. “Our customers made the company what it is today. Therefore, they will be the ones to see the main benefits coming from this investment. We will further focus on providing a shopping experience like no other in the region.”

Part of Rocket’s pressure to expand comes from other competition on the ground from companies like Souq, another Dubai-based e-commerce operation. Like Namshi, Souq is riding a wave of fast internet growth in emerging markets at a time when more mature/developed regions like the U.S. are slowing down due to saturation.

It also comes at a time when Amazon itself appears to be getting more international in its ambitions for both its own brand and those that it owns, also tapping into these emerging market trends. One recent example: Amazon apparently staffing up for a bigger push into Russia with its Kindle services, which comes alongside resources also being put into a Russian expansion for fashion portal Shopbop.

International expansion makes sense for Amazon, which sells products at narrow margins and makes up for that with economies of scale. Given Rocket’s exit track record — selling portfolio companies to the likes of Groupon and eBay to aid in those giants’ international growth plans — it looks like one idea is for these startups to position themselves as acquisition targets for their U.S. counterparts. But, at the same time, Rocket is also building out businesses that follow that model and grow in their own right. Rocket Internet often rolls out multiple startups in the same region, and the idea is for these to use the same back-end systems, fulfillment operations, customer support and sales, and more to achieve their own economies of scale.

Developing markets have been a big target for Rocket Internet, with operations in Africa, Asia and Latin America in fact outnumbering those in Europe. And Summit has been no stranger to helping fund a number of these, including a recent $26 million for Lazada in Asia; $26.5 million in Linio (the “Amazon of South America”, which is funny since the Amazon runs through South America already); and $26 million in Jumia, another Amazon clone, this time in Africa.

“Namshi and its management team have done an exceptional job of growing the company, and we are happy to support the company’s continued expansion,” said Scott Collins, an MD and head of the Summit Partners London office, in a statement.

Article courtesy of TechCrunch

Iterations: Snoopify, The Greatest Mobile Photobombing App Of All Time

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Editor’s Note: Semil Shah is a contributor to TechCrunch. You can follow him on Twitter at @semil.

“What are the cool new apps you’ve seen lately?” To this oft heard question, lately, there have been lots of answers. So, mobile is indeed exciting and moving fast. And, just recently, a fun new app came out that instantly captured my attention — no, it’s not from a Stanford dropout or from the  ”innovation lab” of a large technology company. No. It’s from Snoop Dogg — excuse me — Snoop Lion. Yes, that’s right, the same artist so many of you grew up with. He’s diversified his musical career into the business of his own branded apparel, a television show, and now he invades the greatest consumer stage of our times — our mobile phones. And, what’s more impressive is just how he did it — the genius to observe and iterate, to pull out the nuggets of lessons we have learned and package it together with marketing that’s both fun, easy, and devilishly derivative yet simultaneously novel.

The app is called “Snoopify.” I think it’s both a noun (the app) and a verb (as in, to “Snoopify” a photo). Essentially, you can take a new or existing picture, and then open up a box of Snoop stickers (that’s right, stickers) and overlay them onto the picture before sharing it on every social platform . Most of the stickers, as you can imagine, have something to do with Snoop and his brand, which makes for a hilarious “Snoop filter” on these doctored photographs. The first time I downloaded the app, I  ”Snoopified” about five times in the span of 10 minutes and shared them everywhere. Snoop has essentially digitized himself and appified a scalable way to photobomb any picture with his signature brand. And, this is the best part — if you want to unlock the 2nd, 3rd, and 4th pages of stickers, pull out your credit card because they’re locked behind a paywall.

In-app purchases. Genius.

From a marketing and branding standpoint, this is all fascinating to me. Look at the intersections of trends here: (1) Photos remain the premium communication currency in our mobile world. Like SnapChat showed with their expiring images, there’s no end to the creative manipulation mobile software can offer to pictures. (2) Influencers with their own global, diverse audiences can leverage networks like Twitter and Instagram to breakthrough the noise and clutter of the iOS app store distribution minefield. There’s the tactic  of growth hacking, yes — and then there’s the pure organic lift a celebrity can leverage to surpass everyone else. And (3) Stickers. Just a few months ago, everyone was hemming and hawing about Path’s latest 3.0 update which include new sets of free and paid stickers, perhaps influenced by the growth of mobile messaging apps in Asia (such as Line, an app which reportedly raked in US$50M+ in Q1 of 2013 by selling virtual goods in-app).

So, Snoop and his team watch all these trends converge, and steal a page out of the apps like Line and Path. Great artists steal, right? And, what do you know, it worked — I bought stickers, my first in-app purchase of a digital good. Brilliant.

I’ll be writing more about the overall trends I’m seeing at the app layer here in my column this summer, but an app like Snoopify, which rose quickly in the charts earlier this week, breaks convention with how much of the startup world views  how apps are supposed to be made and distributed. Distribution may, in the end, be just as, if not more, important than the actual app. Maybe. The creator of the app doesn’t actually have to do the hard-coding of the software — he or she can commission it, and it can be developed elsewhere. Of course, as I finalize this post, the app has already slipped in the charts. When I started drafting this post a few days ago, “Snoopify” was in the Top 25 trending free apps according to App Annie, but now as I finalize this early Sunday morning, it’s slipped to #36 (on AppData) and #58 (on App Annie) and is ranked #156 for grossing according to the official Apple App Store.

An app like Snoopify was destined to be faddish and not a business. Or, maybe this is just the first move by Snoop Lion to cut into the iPhone, on the app level. At scale, it’s an incredibly clever technique to extend his brand on top of other peoples’ pictures — the greatest photobomb at scale….ever! Perhaps he doesn’t see enough quality engagement on his work in popular music apps like Spotify or Rdio or other myriad music apps. Maybe he’s tired of Instagramming and receiving hearts in return, or maybe Twitter is just for distribution to his fan base. Maybe after stickers, he’s going to open private messaging inside his app, or broadcast scenes from his next concert to a select audience. (I’m having fun with this, naturally, though it’s not out of the realm of possibility.)

The opportunities on mobile are continuing to prove endless, and for someone as creative as Snoop, even a little mobile icon can represent the largest of sandboxes. Of course, not every artist can go to the lengths that Snoop went to in developing and promoting his mobile app, but of the ones who do have this luxury, Snoop’s foray into the  app store was a brilliant move, complete with a built-in revenue model, a platform for showcasing his brand, and artfully blending some of the biggest trends in consumer mobile behavior we have all collectively observed. Well played, Snoop — well played.

Article courtesy of TechCrunch

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