Tag Archive | "windows"

Laptop Week Review: Google Chromebook Pixel

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Features:

  • Ships with Chrome OS (generally requires an update to get to latest build)
  • 2560 x 1700, 239 PPI display
  • 32GB SSD
  • 1.8GHz Intel Core i5 Processor
  • MSRP: $1,299

Pros:

  • Hardware is incredibly well-designed
  • Fast boot, right into Chrome-based workflow
  • Touch is nice when actually needed

Cons:

  • Seems to leech battery quickly in sleep mode
  • Still just Chrome
  • Expensive
  • Battery life could be better

The Chromebook Pixel is the Chromebook I’d pick as my personal Chromebook – if money was no option, and if I felt I really needed a Chromebook. It’s an impressive beast, like a Bird of Paradise, but in the end a trained falcon would be a way better winged thing to own, since it could catch you some wild game, instead of just prancing around with its mesmerizing but fairly useless mating displays.

Aspirational

While not comparable to a bird of prey, the Chromebook Pixel is a very impressive piece of hardware. The construction, which includes an anodized aluminum shell that has a dark slate finish, corners that are just slightly rounded for a more angular look than say a MacBook Pro, and clear attention to detail paid to the overall fit and finish that results in a final product you feel like putting on display in your home. The computer is solid, and it bears a pleasing weight to remind you, tipping the scales at 3.35 lbs (which is actually lighter than the 13.3-inch Retina MacBook Pro but feels more substantial somehow, perhaps owing to the smaller screen size.

The Chromebook Pixel also has a touch-sensitive, high-resolution display that beats the Retina MacBooks in terms of pixel density (which may have something to do with Google’s naming choice here). The screen is admittedly gorgeous in ideal conditions, but ideal conditions are fewer and farther between for the Pixel’s screen than for the Apple one. The color spectrum was skewed slightly yellow on my unit, and viewed at lower brightness legibility suffers. Also, if you think glare is a problem on your MacBook Pro or iMac, you’re going to be amazed at how much worse it can get with the Pixel in bright lighting.

The touch aspect works well, and surprisingly I haven’t had trouble with greasy mitts mucking up the screen so far. That’s probably because I seldom actually reach out and touch it though. The movement is awkward from a typing position, and of limited use value in my opinion. But for those few times you do get the impulse to tap something, it’s a very nice-to-have feature, if not a killer one. Speaking of touch, the Chromebook Pixel has one of the best trackpads currently available on a laptop, on par with Apple’s extremely solid input pads.


Hardware aside, the Chromebook Pixel’s main attribute is that it runs Google’s Chrome OS. If you’ve not used Chrome OS before, you’re probably not alone. But you also don’t need to worry about a learning curve; this is just like using the Chrome browser on your Mac or Windows computer. Web apps are treated a little more like proper desktop apps, perhaps, but the extensions, the experience and pretty much everything else about it is just like using Chrome. Which is both a good and a bad thing.

It’s good because it’s simple, easy, and for a good chunk of people, it probably actually satisfies the majority of their needs. If you’re a light computer user, making the browser the focus of an OS experience makes sense. But unfortunately for Chrome OS, tablets make almost as much, if not more sense for those users. Once you start requiring more than a tablet demands, your needs likely ramp up quickly, and then you’ll feel the lack of dedicated apps like Skype and Adobe’s Creative Suite products on the Chromebook pretty quickly. In other words, the Chromebook Pixel occupies a very thin sliver in terms of potential buyer needs, and there’s likely massive demand on either side.

Google didn’t make a mass market device with the Pixel, in the end. It made something that can stand as a shining example of what a Chromebook can be. That means that the Pixel is, in the end, something of a precious beauty, an exotic shape that won’t likely fit either a round, square or triangle-shaped hole.

Who is it for?

Designers

No. If you’re a designer and you’re using a Chromebook Pixel, you must be not very good at your job… or so good that I’m mystified at your abilities and you’ve evolved beyond the limitations of any physical tool. There are photo editing tools available for Chrome OS, and there’s even an SD card slot (but don’t try using ultra-high capacity ones like the 128GB I use as one of part of my go-to photography kit, it can’t read those), but if you’re a serious designer you’ll sorely feel the lack of better, more mature tools. It can output to other screens, too with a Mini DisplayPort, but that just gives you double the browser space, and still limits you in terms of design software.

A lot of effort seems to be going into putting more design tools in the hands of web-based editors and creators, but we’re not there yet. Maybe that’s next after Adobe has moved to its Creative Cloud subscription-based model, but for right now, designers steer clear.

Founders

No. The Chromebook Pixel might be perfect for a founder who’s building products based on the Google ecosystem and wants to kiss some extra ass, but really it isn’t a great tool for an entrepreneur on the move. The main reason being that some absolutely crucial conferencing tools like Skype are still not in place on Chrome OS.

The other conceivable situation where this might work is if you’re a web startup that’s betting big on HTML5 and you want to really eat your own dogfood. But other laptops also offer Chrome, and a lot more besides, so why not have your dogfood and eat it, too? Not sure that metaphor actually works here but it reads well, so go with it.

Programmers

No. This is a situation where it probably depends on what exactly it is you’re programming. If you’re building IFTTT recipes, for instance, a Chromebook Pixel is pretty exceptional. And if you’re working on tweaking WordPress themes, then you can do everything you want to on the Pixel. But for anything beyond straightforward and simple text-based coding, you’ll probably want to look elsewhere. I wouldn’t, for instance, recommend coding iOS apps on a Chromebook Pixel. I probably wouldn’t even recommend developing Chrome OS apps on a Chromebook, though you can apparently hack the computer to make it operate better as an everyday coding device.

Bottom Line

This is a very good Chromebook. But the fact remains that it still feels like devices running Google’s still-nascent Chrome OS need to be considered separately from other notebooks running OS X, Windows and even Ubuntu. The Pixel puts on an excellent show, has dazzling good looks and a stunning mating display, but it’s far from an apex predator.

Article courtesy of TechCrunch

Jony Ive’s iOS 7 Flat Design Overhaul Reportedly Features A Lot Of Black And White

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A new report from 9to5Mac and its usually well-connected sources today adds a little more color to what we’ll be seeing from the big iOS 7 redesign rumored to be making an appearance at WWDC this year in June – and what we’ll apparently be seeing is a lot less color. The visual overhaul not only emphasizes so-called “flat design” (avoiding complicated textures in favor of bold, solid tones), but also features the use of many black and white elements across the UI.

The new report reiterates what we’ve already heard – that Ive is heading up a pretty extensive overhaul of Apple’s mobile OS, concentrating primarily on the visual aspects of iOS. Now, though, we get a bit more info about how and why Ive is targeting so-called skeuomorphic elements (those that mimic real-world textures) and additional details about specific elements of the OS that have undergone change, plus redesigned apps and even some new features.

Ive feels that the sorts of heavy textures used in the current iteration of iOS aren’t designed to last, and will quickly take on a dated look, according to 9to5Mac’s sources. Physical metaphors for digital design are a dead end, he apparently believes, and makes for a lack of harmony between and among individual iOS apps like Notes, Maps and Game Center. It’s true that other, more recent takes on mobile interfaces have focused more on unity, like Windows Phone, but it’s also true that from a success perspective, iOS has trounced Microsoft’s newer mobile OS; flat design may have the praise of the tech community, but it hasn’t necessarily proved itself in the consumer arena yet.

Other big changes coming to what people are used to on iPhone include the lock screen mechanisms, which will finally see the iconic lock screen re-envisioned with a “shine-free, black interface” says 9to5Mac. Round buttons will replace the grid for security code input, and notifications might get more useful thanks to expanded interactivity options made possible through multi-touch gestures.

Notifications in general will get some changes, ditching the linen texture background per the report in favor of something more black and white. More widgets are on their way to Notification Center, too, and we could see access included to regularly-accessed settings, including Wi-Fi, Bluetooth and the Airplane Mode switch.

The Home Screen gets a minor but notable visual refresh, losing the shine on buttons and system apps given flatter designs that don’t “pop” quite as much as the current versions. iOS 7 also apparently borrows a trick from Android, adding in panorama-style scrollable wallpapers that continue across home screens, instead of presenting the same static image for each. In general, common interface elements like the on-screen keyboard will undergo a flattening effect, ditching things like drop shadow and toning down the color in favor of greys, whites and blacks. This extends to core apps like Mail, Calendar, Maps and Notes, each of which have more uniformed, primarily white interfaces. Each also gets a unique olor for buttons and highlights, however, providing a strong visual cue about which you’re using while retaining a similarity of design across all the software.

New features reportedly include a standalone FaceTime app for iPhone, as well as Flickr and Vimeo integration, and better in-car tools connected to Maps and Siri for hands-free use. We’ll also see a lot of changes on the developer side, likely with the introduction of many new APIs to unlock more potential for apps, something which has become a common feature of iOS updates.

9to5 reports that we’ll see this arrive for the general public along with new iPhone and possibly iPad hardware this fall. The iPhone version of the iOS 7 redesign might beat the iPad version out of the gate however, as the report claims that Apple’s design and engineering talent are focused on pushing out the smartphone version first. Hopefully we’ll learn more at the WWDC keynote, which is coming up June 10, and where we’ll be reporting live.

Article courtesy of TechCrunch

Laptop Week Review: The Toshiba Kirabook

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Features:

  • Ships with Windows 8 64-bit
  • 13.3-inch display running at 2560 x 1440 (221ppi)
  • 256GB SSD
  • 2GHz Intel Core i7-3537U Processor
  • 8GB of RAM
  • MSRP: Starts at $1,599, model reviewed costs $1,999

Pros:

  • An incredibly high-res display for a Windows laptop
  • 2 years of free premium support
  • Respectable battery life

Cons:

  • No discrete graphics card
  • Man, this thing is expensive

Eye Candy Meets Horsepower






Toshiba isn’t exactly known for churning out attractive, high-end notebooks, which is why the company’s new Kirabook is such an oddity. It’s a handsome little thing if you’re into very (and I mean very) understated designs, though I imagine at least a few people will think the Kirabook looks downright dull.

The Kirabook is wedge-shaped like many of its other ultrabook brethren but it’s thankfully very light on branding (save for a small, chrome-esque Toshiba logo slapped on a corner of the Kirabook’s lid), and a finish that comes as a result of the magnesium alloy chassis is nice enough. Sadly, that magnesium frame doesn’t mean the Kirabook is immune to scratches, something I quickly learned after stowing the thing in a checked bag while flying to Austin.

It’s got a respectable spate of ports for an ultraportable too: AC power aside, there are a total of three USB 3.0 ports plus an HDMI out, a headphone jack, and a full-size SD card reader.

If anything, the real eye-catcher here is that sumptuous screen. The Kirabook plays home to a 13.3-inch display running at 2,560 x 1,440 (that makes for a pixel density of 221ppi), and Toshiba likes to crow about it being the highest resolution display available on a Windows notebook. Credit where credit is due, that display is one of the Kirabook’s most notable high points: colors are generally vivid and bright, and the panel seems hardy enough to handle even the most frenzied touch inputs. That’s not to say it’s without its shortcomings though. There’s a bit of light leakage around the edge of the display panel and viewing angles aren’t the greatest — looking at the thing dead-on is pleasant enough, but there’s a bit of color distortion to be seen once you start moving around.

But there’s one big problem when it comes to the display, and it has nothing to do with the panel itself. I won’t belabor the point too much — by now you’ve probably already made up your mind about Microsoft’s divisive OS — but the biggest disappointment is that Windows 8 and the apps that run on it just aren’t completely tuned for these HiDPI screens yet. Cruising through the touch-friendly start screen is a visual pleasure, as is firing up apps like Internet Explorer, Maps, Vimeo, and Netflix since they all thrive on these sorts of displays. Jumping into the desktop is another world entirely, and it’s full of applications and menus that appear blurry and ill-suited for such a neat display. What a bummer.

When it comes to performance, the Kirabook manages to hold its own very nicely. We like running Geekbench around these parts, and on average the Kirabook scored between 7500 and 8000 when it came to running 64-bit benchmarks: very solid numbers, and there wasn’t anything that came up during my day-to-day use that managed to flummox the little guy. That is, except for gaming — the lack of a discrete GPU in a $2000 machine is concerning, and the integrated Intel HD 4000 plus the need to push a crazy number of pixels means that there will be very little Bioshock Infinite running on the Kirabook unless you dramatically crank down the quality.

Speaking of day-to-day use, the Kirabook has more than enough juice to get you through the day. I’ve been toting the 2.9 pound notebook around for the better part of a week, and I’ve consistently been able to camp out in coffee shops and keep the Kirabook going for just over six hours.

There’s little question that the Kirabook is actually a pretty speedy little bugger, but there is a caveat. The downside to all that power is that the tiny fan nestled on the Kirabook’s bum will fire up after even slight provocation, and it’s just loud enough to be grating if you decide to do anything processor-intensive for a while. If you work in environments with plenty of ambient noise it may not be much of a problem, but be warned — those of you who like to work in quiet, zen-like tranquility will probably get pretty miffed.

I haven’t fiddled with many of Toshiba’s older laptop keyboards, but the consensus seems to be that they were largely rubbish. Keyboard snobs may just turn up their noses after a few moments with the Kirabook’s 6 row affair, but despite the fact that the keys feel a bit small I found that using it to peck out posts and emails wasn’t too bad at all after a break-in period. Sad to say, the trackpad was a completely different story.

See, the trackpad occasionally seems to forget what it’s capable of — I can’t tell you how many times I’ve been able to two-finger scroll in Chrome using the trackpad before the Kirabook suddenly stops accepting multi-finger inputs. This may not seem like a big deal to some of you (especially since the Kirabook sports a highly responsive, glass-covered touchscreen) but it’s tremendously frustrating to discover what worked 5 seconds ago doesn’t work any more for no apparent reason.

The elephant in the room here is the price tag that’s attached to this highly portable package — the configuration I’ve been spending time with will set you back a cool $1,999. Toshiba has tried to temper the sticker shock by loading the Kirabook up with full versions of Photoshop Elements and Norton Internet Security (ugh), not to mention two years worth of premium support from a dedicated team of Kirabook specialists all within the United States, but the price differential will probably be enough to make some would-be ultrabook purchasers balk.

Who is it for?

Designers

No. If you’re an artist looking to get some work done, I suspect the blurry, pixelated text and images that result from mixing a hi-res screen and applications that aren’t really ready for it may be enough to get you running for the hills.

On the plus side, Photoshop makes full use of what limited screen real estate the Kirabook affords you and it’s easy enough to get into the swing of things… if you’re willing to squint, that is. Hooking the Kirabook up to an external monitor helps quite a bit, but the sketchy trackpad means you’ll definitely need other peripherals to chip in too.

Founders

No. If you’re a founder looking for a smart way to spend your newly-raised seed funds, you’d probably do well to stay away from the Kirabook. That’s not to say it’s a bad computer, but the crucial bang-for-the-buck factor is notably absent here. The most basic touchscreen-laden Kirabook retails for $1,699, or $100 more than an a higher-end 13-inch Retina MacBook Pro. That’s not an insignificant premium to pay when the Kirabook is marred by a few prominent issues. And sure, you can pick out a slightly less expensive version that eschews the touchscreen, but then there’s really no point in Kirabook in the first place.

Programmers


Maybe? 13.3 inches may seem a little cramped for coding, but that multitude of pixels means that you’ve got plenty of real estate for crafting apps and tapping into APIs. Arguably the price tag is still too steep if all you’re looking for is a machine to run Visual Studio, Android Studio, or good ol’ Notepad++, but there’s nothing here that would immediately disqualify the Kirabook from being a coder’s companion.

Bottom Line

You know, for all of the little things Toshiba either got wrong or didn’t execute that well, I still actually really like the Kirabook. The company took a shot on something different, and even though this first iteration isn’t exactly a home run, it has made me rethink the prospect of spending my own money on a Toshiba computer.

Once the Kirabook drops in price (which shouldn’t take long since Intel’s new Haswell chips are barreling down the pipeline), Toshiba’s nifty premium ultrabook may find the success it deserves. For now though, it’s just too pricey and too unpolished for anyone but the biggest Toshiba die-hards to splurge on — here’s hoping that Toshiba manages to firm up the formula when it comes time to whip up the Kirabook 2.

Article courtesy of TechCrunch

Laptop Week Review: Lenovo Yoga 13

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Features:

  • Convertible laptop
  • 13-inch touchscreen
  • Up To 128 GB SSD
  • Intel Core i5 Processor
  • MSRP: $999

Pros:

  • Slim form factor works as a tablet and a laptop
  • Nice design
  • 10-finger multi-touch

Cons:

  • Mushy keys
  • Accelerator sensing can be frustrating
  • Underpowered for the price point

Twist And Shout

Convertibles were all the rage back in the 1950s (thanks to tailfins and the Corvette) and in the early 2000s (thanks to Microsoft and Sony). In the 2000s, however, we saw convertibles in the form of laptops that could twist and turn themselves into tablets. The result, usually, was a not-very-good-laptop folded into a not-very-good tablet.

That’s what makes the Yoga special. This 13-inch laptop is as plain as can be – it has just two USB ports and an SD card slot – but becomes much more usable when you realize the various configurations you can bend it into. For example, as a laptop the screen stays straight up and there is a small central Windows button that you can either press or ignore under the screen bezel. You can also fold the laptop in half along one edge, essentially tuning off the keyboard and making the screen one big tablet. Finally, you can fold the Yoga into a tent, allowing you some modicum of control over the laptop via the keyboard or allowing you and another user to view the screen head-on.

To be fair, the “folding” features are more of a gimmick than anything else. The vast majority of the time you’ll be using this in either standard laptop mode or tablet mode. However, unlike the Microsoft Surface, you don’t have to worry about the screen flopping over at inopportune moments, which is a huge plus.
The Yoga can be rightly termed the perfect Windows 8 machine. Touchscreen access was surprisingly smooth and responsive but it wasn’t mandatory. This is a handsome, cleverly designed laptop that works as both a keyboard-based and touch device. Performance-wise, however, you’re going to take a bit of a hit on this device when compared to similar i5 devices.

They Yoga 13 hit a Geekbench score of 4,664, which is low. The i5 MacBook Air, for example, gets about 5,000 other Core i5 laptops can hover at about 8,000 depending on the machine. The laptop lasted for 5 hours of standard use. The Core i5 in this model was enough for most work thrown at it but it’s still considerably underpowered. Other users I talked to mentioned some latency issues with the trackpad although I didn’t experience them during use.

That said, I’m loath to ding the laptop on performance simply because Lenovo did something very unique with their laptop and made something that I’d actually carry. The goal of these reviews is to show some of the most unique and usable laptops available now, not the latest and greatest in terms of chipsets and processors. In terms of speeds and feeds the Yoga 13 does not shine. However, when it comes down to usability and class, the Yoga 13 is a real contender.

Who is it for?

Designers

Yes. Photographers, artists, and media types will love the big, bright screen and the unique “bendable” spine makes it easy to share the screen with multiple users or flip it over to show off a snapshot or sketch. While it’s not exactly a Wacom digitizer – you basically get a capacitive touchscreen that will respond to simpler, passive styli – this laptop is definitely something you can get a little work done on.

I would worry, however, about the limitations of the i5 processor and the on-board graphics. I wouldn’t recommend, say, rendering video or handling massive RAW files. Think of this as a showcase machine, designed to display your work after it is complete.

Founders

Yes. The Yoga is almost custom-built for salesmen and business folk. Want to get a point across? Fold this puppy up and treat it like a mini-whiteboard. Want to give a presentation? Lay it out flat like a tablet and swipe through the slides. Finally, when you have a bit of alone time and need a laptop, it’s right there and ready to go. If you’re running a Windows shop and need something that can act as both a tablet and a PC, this is probably your best bet right now. As an exploration of the Windows 8 form, this thing is great.

Programmers

No. I’m not certain that this is the right laptop for a coder. It’s definitely a cool idea but the value intrinsic in the folding hinge is lost on folks who probably need the machine to act as a primary typing device. I’d recommend looking at this thing in terms of whether or not you’d use the touch features on a daily basis and make your decision that way.

Bottom Line

The Yoga is a gimmick, to be sure. However, I think it does a good enough job at being a laptop and a tablet that the interstitial positions don’t matter as much. The Yoga 13 is everything the Surface was supposed to be and, although I do enjoy the Surface Pro, the Yoga is a superior experience.









Article courtesy of TechCrunch

Pandora Stock Jumps As Revenue Beats The Street, Grows 58% To $128.5M; Mobile Ad Revenue Hits Record High

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Pandora has had a busy quarter. In March, the social radio company saw its long-time CEO Joe Kennedy abruptly step dow , leaving the board to scramble to find a replacement. On the bright side, Kennedy’s exit, while likely a result of stress, followed relatively good times for Pandora. And it’s continued to push forward since.

Pandora launched an ad-free version for Windows 8 in March, surpassed 200 million users (with over 140 million accessing Pandora via mobile) in April, then launched a “Premieres” station for U.S. users and deepened its Facebook integration with a new Timeline App.

Today, Pandora’s first quarter earnings reflected this flurry of activity, as the company saw GAAP total revenue increase 97 percent year-over-year to $83.9 million (with non-GAAP mobile revenue of $86.7 million), which outpaced mobile listener hour growth at 47 percent year over year. Meanwhile, total revenue came in at $125.5 million, representing 55 percent year-over-year growth and non-GAAP total revenue of $128.5 million.

What’s more, share of total U.S. Radio listening for Pandora grew to 7.33 percent in April — an increase from 5.86 percent in the same period last year.

This news followed a strong earnings report from Pandora for the fourth quarter as well, thanks chiefly to mobile revenue growth of 111 percent year-over-year (to $80.3 million), which caused the company’s stock to jump for joy.

Based on this performance, Wall Street expected the trend to (mostly) continue for Pandora in the first quarter, with forecasts pegging revenue at $123.9 million (on losses of $0.10 per share) for the quarter, compared to a loss of $0.09 per share for Q1 last year — and revenue of $123.5 in Q4. And so it did.

Of his company’s performance, Kennedy said:

Mobile listening hours and mobile ad revenue reached record highs, with growth in mobile ad revenue exceeding growth in mobile listening hours. During the quarter, we successfully implemented a mobile listening limit, enabling us to manage our content acquisition costs with minimal impact on listenership or revenue growth. Pandora’s subscriber base surpassed 2.5 million, adding more net new subscribers in the quarter than in all of fiscal 2013, giving Pandora the largest US streaming subscriber base of any music service.

It’s also interesting to note that Kennedy resigned after last quarter (as mentioned above), yet Pandora’s release today names him as Chairman and CEO. It seems either Pandora’s copy editors need more coffee or their communications team knows something we don’t. Perhaps Kennedy’s resignation (due, understandably, to heavy stress) was a bit more abrupt than intended and announced early. Although that’s not totally clear at this point.

All in all, it was a strong quarter for Pandora, with advertising revenue showing a 49 percent year-over-year increase to $105.1 million, with non-GAAP subscription and other revenue coming in at $23.4 million — a 114 percent year-over-year increase. Non-GAAP basic and diluted EPS were $0.10, right in line with Wall Street’s expectations, while the company ended the quarter with $75.4 million in cash, compared with $89 million after the prior quarter. (Cash used in operation activities came in at about $12.6 million.)

Some other notable metrics: Pandora’s total listener hours grew 35 percent to 4.18 billion for the first quarter, compared to 3.09 billion for the same quarter last year. According to Kennedy, this quarter Pandora’s mobile listening hours hit an all-time high, alongside significant growth of its subscriber base (which Kennedy claims above makes it the biggest in the U.S.)

As to guidance, non-GAAP revenue is expected to fall in the $155 million to $160 million range, while Pandora expects non-GAAP EPS to be in the range of -$0.02 and +$0.01.

Article courtesy of TechCrunch

Google Adds Notification Center And Rich Notifications To Chrome Beta 28, Will Work Even When The Browser Is Closed

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This isn’t exactly the launch of Google Now for the desktop, which many of us have been patiently waiting for, but Google today announced that it is bringing a richer notifications experience to Chrome, starting with the latest beta. This definitely feels like it brings Google Now yet another step closer to the desktop.

These new notifications, which developers can easily add to their own Chrome packaged apps and extensions, will pop up outside of the browser window and live in a center outside of the browser, so users will be able to receive notifications, even if the browser is not open.

This feature is now available for Windows and Chrome OS users. Google says it’s coming to OS X and Linux “soon.”

Chrome, of course, already features basic web notifications (and if you’re a Chrome and Google Apps user, you’ve probably seen them from services like Gmail). These rich notifications go a step further, though, as developers can add their own full-bleed icons, images, headlines and short messages to them. Developers can also decide for how long notifications should stay on the screen by specifying different priorities for each alert.

The new notification center will be available through the Windows system tray or from the Chrome OS launcher.

Last week, Google also announced its new Cloud Messaging for Chrome push notification service. While Google doesn’t mention them in today’s announcement, there is no reason why those push notifications couldn’t soon arrive in the new notifications center, too.

You can find a full changelog of what’s new in Chrome 28 here.

Article courtesy of TechCrunch

Microsoft’s Cheap Shot At The iPad Actually Points Out Exactly Why Windows 8 Tabs Suck

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Being behind in a market sucks, and it’s understandable to want to lash out at the top dog, as Microsoft has shown it’s willing to do with Google in search and email, and now with Apple in tablet computers. A brand new Windows 8 ad pits the iPad against Microsoft’s Windows 8 tablet, in an attempt to show how much more versatile the Asus VivoTab is vs. the iOS device.

Microsoft uses Siri’s voice (which isn’t difficult, given that it’s a fairly generic computer-generated female tone) to highlight what the Windows 8 tablet can do that the iPad can’t, including things like live tiles (it took me a couple views to figure out what “I don’t update like that” even meant), Windows Snap multitasking, and… PowerPoint. Then finally we get a price comparison, showing the much cheaper price tag for the Asus.

The problem is that not only is the Siri construct weak and her actual lines poorly written, but the abilities Microsoft chooses to highlight show exactly why it doesn’t “get” the tablet market. People aren’t looking for multitasking PowerPoint slide deck-creating machines; they have computers for that.

The closing bit here is maybe the worst part; showing that Apple’s iPad can easily provide a remarkably realistic experience for playing Chopsticks on the screen is not the way to trash your competition, especially if you noticeably can’t offer up an equivalent experience on your own hardware. Apple uses that in its own ads for a reason, and that’s to highlight the magical, delightful experiences users can have on its device. Countering that with a bunch of sober (though admittedly useful) features isn’t the way to turn the tide back in your favor.

An earlier version of this post mistakenly identified the Asus VivoTab in this ad as a Surface.

Article courtesy of TechCrunch

Photo Albums Are Stupid. Moju Labs Is Building What Comes Next.

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With years of digital exhaust now behind us – over 240 billion photos on Facebook, 8 billion on Flickr, and not to mention the 72 hours of video uploaded to YouTube every month – we’re now transitioning to a time when we’re in need of smarter tools for organizing and accessing our personal data archives. Only a few companies, so far, have dared to step into this space because the technical challenges its presents. One which shows some promise is the stealthy Moju Labs, a new consumer “big data” startup, which is soon preparing to launch.

Founded by the former chief scientist at PayPal and current entrepreneur-in-residence at North Bridge Venture Partners, Mok Oh, Moju Labs is worth keeping an eye on for its team alone.  That team now includes ex-Google and Palantir engineer Justin Legakis and former Luvocracy product head Andrew Holt.

The company isn’t yet talking about its product details because, well, there isn’t actually a product yet. There are, instead, a handful of prototypes whittled down from around a dozen to start. But there is an idea. And there’s a funding round about to close.

Oh was with PayPal up until around six months or so ago. After leaving, he joined Northbridge as an EIR, which was where he began cooking up what’s now Moju Labs. He says his original inspiration actually came from his grandfather, who passed away about a decade ago.

“There are all these great stories. He lived a great life,” Oh says. “But at the end of the day, I wished I knew him more.” This sparked something in him, and he decided he wanted to build something so that his kids, your kids, and our kids’ kids, wouldn’t have to feel the same way.

“We’re always carrying around a device that’s called a smartphone, but it’s really a sensor device and we’re capturing so many things – not just photos, but audio and visual, too,” he says, hinting at what’s to come from Moju. “And on top of that, we’re wearing wearable computing stuff, and quantified self gadgets.”

All these things are constantly being used to capture and measure data about you, but this is “dumb data,” Oh explains. It’s information, but it’s not stories. “And what really matters is people’s relationships and stories,” he says.

Over the past few years, companies have been focused on building beautiful and simple mobile apps that allow us to easily capture and share our photos, videos and other data, but they’ve all been missing the “smarts” on the backend. So users have instead taken on the job themselves to tell the story they wanted to share, by organizing photos into albums, tagging people, adding captions, writing posts, etc.

This may not be a sustainable process, given the amount of data we’re now creating.

Another wave of startups will begin to solve this problem. Already, we’ve seen some progress. TechCrunch Disrupt 2011 finalist Everpix, for example, built software that analyzes the visual content of your photos, organizes them into “Moments,” hiding the bad photos, reconciling duplicates, merging corresponding metadata, and more.

And just last week, Google at its I/O developer conference, further legitimized this space with an updated version of Google+ Photos which automatically picks out your best images, fixes and enhances them – essentially putting the power of photo-editing software in the cloud, and then doing the work for you. A feature dubbed “auto awesome,” for instance, can automatically create a group photo from a series of photos by combining the ones where people were smiling and others were not.

Microsoft had launched similar technology back in 2010, but through its desktop software suite, Windows Live Photos. It never caught on.

To be clear, Moju Labs wants to do more than just automatically – or automagically – organize and manage your photo collection. That would be only one piece to its overall vision. Photos are a starting point, but the company plans to eventually support all your personal data, then create a system you can query using natural language.

So imagine that, one day, you could simply ask the service to tell you a story about a time when your family was on vacation, and everyone was happy. That sort of advanced query is Moju Labs’ end goal.

“The whole albums system is really, really stupid right now,” laments Oh.

But what’s the alternative?

Of what his company is building, Oh will only say that “it’s not you going through a ‘timeline’ – these are non-linear created stories that are very relevant and very contextual.”

“Photo albums are so stupid. Timelines are so stupid. Social media posts – not the content, but the way we consume them – are so stupid,” he adds. “It’s all very linear and time-driven, but it shouldn’t be that. It should be a collection, brought to together as a story.”

With Moju’s product, as you query these archives using natural language and interact with the system, the system then learns and improves.

As for what it will do when it launches, however, it’s probably going to look more like something that’s closer to Google’s product at first, but the team hopes to soon move beyond that. As impressive as Google’s advancements were to us, the end users, Oh considers them differently.

“In terms of the backend learning, we’re pushing that an order of magnitude more than what Google’s doing at this point – I think they have very simple algorithms,” he says.

Well, we’ll see…?

Moju Labs hasn’t launched a product to the public, but TechCrunch readers who sign up here can be first to join the private beta when available later this year.

Article courtesy of TechCrunch

Here’s Your New Xbox One: Microsoft’s All-In-One Home Entertainment System

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Microsoft has revealed its new Xbox, the successor to the Xbox 360. It’s a next-generation console, with plenty of power under the hood, but it’s also clearly about consolidating your digital entertainment and operate as much more of a lifestyle device.

“Where all of your entertainment comes alive in one place,” is how Microsoft’s Don Mattrick put it on stage during his introduction. The entire event was prefaced with a description of the various types of non-game media that’s becoming popular with online streaming set-top boxes and mobile devices. “To continue to lead, we must provide compelling answers to new questions,” Mattrick said.








“Design and build an all-in-one system to light up a new generation of games, TV and entertainment,” in a way that’s “simple, instant and complete” is how he characterized the mission for the new device.

Voice Control

Kinect is part of the package, and it’s a voice controlled experience from power on throughout the entire process. Your voice cues the Xbox to your user profile and sets up all your custom options. Then, you can dictate activities to Xbox One, sort of like how many imagined Apple would do their own Apple TV with Siri.

Changing between activities is as easy as telling the Xbox One exactly what you want it to be doing. It’s remarkably quick, quicker even than the process of changing channels on my at-home cable box hardware. But voice control isn’t the only trick, there’s also gesture recognition tech for controlling the system with your hands.

Snap Mode

There’s a “Snap Mode” feature, too, which looks like the Microsoft Windows 8 experience, in that it allows you to run two activities simultaneously. So you can watch a movie and then also browse the Internet at the same time, for example, to look up elements of that film. You can even use Skype, newly introduced to Xbox with the Xbox One, and have that running in Snap Mode too.

The Snap Mode feature does something that has until now mostly been reserved for computers and for mobile and tablet devices: provides a second-screen experience that runs right alongside things like live TV. Adding basically a HUD layer to live TV might be the Xbox One’s biggest appeal for content providers who are looking for additional ways to engage audiences losing interest in traditional ads.

Tech Details

The Xbox One has 8GB of RAM, along with a Blu-ray drive, as well as a native 64-bit architecture, a 500GB onboard hard drive, HDMI in and out (including passthrough capabilities for use with your existing home theatre setup), 802.11n Wi-Fi as well as an 8-core CPU and USB 3.0 connectivity. That’s mostly in line with what we’ve heard from previous rumors, but it’s still quite impressive.






The big advantage of the Xbox One is its architecture, however, according to Microsoft’s Marc Whitten. He said essentially it’s like they’ve combined three operating systems in one to deliver the seamless transition between games, applications, and live entertainment. The Xbox architecture combines with Windows, via a third OS that handles fast switching between multi-tasking apps.

Kinect And Controller

The Kinect has been updated to capture 1080p video, as well as detect many more points on the body for more accurate recognition. It’s also better at recognizing voice input and gestures, and it can even read your heartbeat while you’re excercising.

Overall it seems like Microsoft has put a lot of effort into developing the new Kinect, in order to smooth out any rough edges that the launch device had in terms of working as naturally as possible.

The new controller looks like the one you know an dlove but has an integrated battery compartment (more like the PS Dual-Shock in terms of creating a slim profile on the back), as well as Wi-Fi Direct and a high precision D-Pad. The new trigger design is supposed to be much more powerful as well.

DVR, Cloud Game Saves And Library

New cloud-based features require that the Xbox One’s Live service has 15,000 servers backing it up, and offers a number of features like back up of your media content, games and game saves to the cloud for easy portability. There’s also a DVR function to record game play, and also share save states.

This is likely why the Xbox was said to require a constant Internet connection; it sounds like a lot of the functionality is based in the cloud. Microsoft has said that it doesn’t require the console to be “always on,” specifying that it will be designed to allow you to continue to watch Blu-rays, live TV and even play games should your connection drop.

The One To Watch

When Sony unveiled their PlayStation 4, one of my complaints was that it focused too much on games and not enough on becoming more than just a console. Microsoft has taken the exact opposite approach, fielding a device that seems like it would be equally at home in either a hardcore gamer’s, or a non-player’s living room. That should help them deal with a changing gaming industry.

The Xbox One is launching globally “later this year,” but Microsoft didn’t get any more specific or provide an idea of price.

Article courtesy of TechCrunch

Unity Game Engine Goes Free For iOS, Android And BlackBerry 10 Developers

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The barrier to entry for the Unity game rendering engine for developers on iOS,  Android and BlackBerry 10 has gotten lower, as use of Unity tech is now free on both mobile platforms. Unity CEO David Helgason announced the changed terms today during the Unite Nordic trade conference, according to Pocket Gamer’s Keith Andrew. The dropping of licensing fees for the engine’s basic tier means that features which once cost $800 now carry no charge at all.

The change in pricing structure is all about building momentum for indie game creators and studio, according to Helgason. Unity has shifted to a free licensing structure on the web and on desktop platforms, and has long hoped to bring the same model to its mobile platform products, according to Pocket Gamer. Later on, the same deal could be made available to Windows Phone 8, the company says.

Unity 4 on mobile offers a number of impressive features, including real-time shadows and multi-screen AirPlay support for building unique game experiences. For Unity, offering the basic license free to game devs is essentially also lowering the barrier to their revenue-generating paid tiers and offerings, including assets for in-game use and Pro and Basic add-ons, team licenses and more.

For mobile devs, it gives them a level of access to tools used by some of the biggest and most successful gaming studios on Android and iOS, including Rovio (which uses Unity for Bad Piggies), as well as those used by hit indies like Year Walk, The Room and more.

This is a good thing for the independent games development community, and hopefully it means we’ll see even more top-tier titles coming out of brand new places. The iOS and Android mobile software stores aren’t quite the Wild West of new and exciting indie content they once were, but they still provide small developers more exposure and opportunity than other platforms, and maybe this will help that continue to be true in the face of increasing investment in mobile software from big name game studios.

Article courtesy of TechCrunch

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